/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
#include <config.h>
-#include "misc.h"
-#include "player.h"
-#include "xy.h"
-#include "nat.h"
#include "file.h"
-#include "sect.h"
-#include "nuke.h"
-#include "ship.h"
#include "land.h"
+#include "lost.h"
+#include "misc.h"
+#include "nat.h"
#include "news.h"
-#include "plane.h"
#include "nsc.h"
+#include "nuke.h"
#include "optlist.h"
+#include "plane.h"
+#include "player.h"
#include "prototypes.h"
+#include "sect.h"
+#include "ship.h"
+#include "xy.h"
static void kaboom(int x, int y, int rad, natid cn);
continue;
if (roll(100) >= damage)
continue;
- makelost(EF_NUKE, nuke.nuk_own, nuke.nuk_uid,
- nuke.nuk_x, nuke.nuk_y);
- nuke.nuk_own = 0;
+ nuke.nuk_effic = 0;
if (own == bombown) {
mpr(bombown, "%s at %s destroyed\n",
prnuke(&nuke), xyas(nuke.nuk_x, nuke.nuk_y, own));
static void
kaboom(int x, int y, int rad, natid cn)
{
- mpr(cn, "\n\nK A B ");
- while (rad-- > 0)
+ mpr(cn, "\n\nK A B O O ");
+ while (rad-- > 1)
mpr(cn, "O O ");
mpr(cn, "M ! in %s\n\n", xyas(x, y, cn));
}