*
* Known contributors to this file:
* Steve McClure, 1998-2000
- * Markus Armbruster, 2004-2010
+ * Markus Armbruster, 2004-2012
*/
#include <config.h>
continue;
if ((damage = nukedamage(ncp, ni.curdist, airburst)) <= 0)
continue;
- if (roll(100) >= damage)
+ if (roll(100) > damage)
continue;
nuke.nuk_effic = 0;
if (own == player->cnum) {