/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
*
* Known contributors to this file:
* Steve McClure, 1998-2000
- * Markus Armbruster, 2004-2009
+ * Markus Armbruster, 2004-2010
*/
#include <config.h>
if (own == player->cnum) {
pr("%s at %s reports %d%% damage\n",
prplane(&plane),
- xyas(plane.pln_x, plane.pln_y, own), damage);
+ xyas(plane.pln_x, plane.pln_y, player->cnum), damage);
} else {
mpr(own, "%s nuclear device did %d%% damage to %s at %s\n",
cname(player->cnum), damage,
land_damage(&land, damage);
if (own == player->cnum) {
pr("%s at %s reports %d%% damage\n",
- prland(&land), xyas(land.lnd_x, land.lnd_y, own), damage);
+ prland(&land), xyas(land.lnd_x, land.lnd_y, player->cnum),
+ damage);
} else {
mpr(own, "%s nuclear device did %d%% damage to %s at %s\n",
cname(player->cnum), damage,
ship_damage(&ship, damage);
if (own == player->cnum) {
pr("%s at %s reports %d%% damage\n",
- prship(&ship), xyas(ship.shp_x, ship.shp_y, own), damage);
+ prship(&ship), xyas(ship.shp_x, ship.shp_y, player->cnum),
+ damage);
} else {
mpr(own, "%s nuclear device did %d%% damage to %s at %s\n",
cname(player->cnum), damage, prship(&ship),
nuke.nuk_effic = 0;
if (own == player->cnum) {
pr("%s at %s destroyed\n",
- prnuke(&nuke), xyas(nuke.nuk_x, nuke.nuk_y, own));
+ prnuke(&nuke), xyas(nuke.nuk_x, nuke.nuk_y, player->cnum));
} else {
- mpr(own, "%s at %s destroyed\n",
- prnuke(&nuke), xyas(nuke.nuk_x, nuke.nuk_y, own));
+ mpr(own, "%s nuclear device destroyed %s at %s\n",
+ cname(player->cnum), prnuke(&nuke),
+ xyas(nuke.nuk_x, nuke.nuk_y, own));
}
putnuke(ni.cur, &nuke);
}