/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* disloan.c: Display a loan
- *
+ *
* Known contributors to this file:
* Pat Loney, 1992
* Steve McClure, 1996
*/
+
/*
* Display a loan; there's a lot of stuff going
* on here to figure out how much people owe.
* some kind of payment plan...like house payments
* and such, where the bucks just get paid up each
* update or so.
- *
- * I'd have made this more like treaty if I weren't
- * so disgusted with how it works.
*/
-#include "misc.h"
-#include "player.h"
+#include <config.h>
+
#include "loan.h"
#include "nat.h"
-#include "file.h"
+#include "player.h"
#include "prototypes.h"
int
-disloan(int n, register struct lonstr *loan)
+disloan(int n, struct lonstr *loan)
{
time_t now;
- time_t normaltime;
- time_t doubletime;
time_t accept;
- double rate;
- double owe;
if (loan->l_status == LS_FREE)
return 0;
pr("\nLoan #%d from %s to", n, cname(loan->l_loner));
pr(" %s\n", cname(loan->l_lonee));
if (loan->l_status == LS_PROPOSED) {
- pr("(proposed) principal=$%ld interest rate=%d%%",
+ pr("(proposed) principal=$%d interest rate=%d%%",
loan->l_amtdue, loan->l_irate);
pr(" duration(days)=%d\n", loan->l_ldur);
if (loan->l_duedate < now) {
return 1;
}
- /*
- * split duration now - l_lastpay into regular (up to l_duedate)
- * and extended (beyond l_duedate)
- */
- normaltime = loan->l_duedate - loan->l_lastpay;
- doubletime = now - loan->l_duedate;
- if (normaltime < 0) {
- doubletime += normaltime;
- normaltime = 0;
- }
-
- rate = ((double)loan->l_irate / 100.0) / (loan->l_ldur * SECS_PER_DAY);
- owe = ((double)loan->l_amtdue *
- (((double)normaltime * rate + 1.0) +
- ((double)doubletime * rate * 2.0))) + 0.5;
- pr("Amount paid to date $%ld\n", loan->l_amtpaid);
- pr("Amount due (if paid now) $%.2f", owe);
- if (doubletime == 0) {
+ pr("Amount paid to date $%d\n", loan->l_amtpaid);
+ pr("Amount due (if paid now) $%.2f", loan_owed(loan, now));
+ if (now <= loan->l_duedate) {
pr(" (if paid on due date) $%.2f\n",
- loan->l_amtdue * ((loan->l_duedate - loan->l_lastpay) * rate + 1.0));
+ loan_owed(loan, loan->l_duedate));
pr("Due date is %s", ctime(&loan->l_duedate));
} else
pr(" ** In Arrears **\n");