#include <config.h>
#include "file.h"
-#include "nat.h"
-#include "optlist.h"
+#include "nsc.h"
#include "prototypes.h"
#include "unit.h"
{
int failed = 0;
- failed |= !ef_open(EF_NATION, EFF_MEM, MAXNOC);
- failed |= !ef_open(EF_SECTOR, EFF_MEM, WORLD_SZ());
- failed |= !ef_open(EF_SHIP, EFF_MEM, -1);
- failed |= !ef_open(EF_PLANE, EFF_MEM, -1);
- failed |= !ef_open(EF_LAND, EFF_MEM, -1);
- failed |= !ef_open(EF_GAME, EFF_MEM, 1);
- failed |= !ef_open(EF_NEWS, 0, -1);
- failed |= !ef_open(EF_LOAN, 0, -1);
- failed |= !ef_open(EF_TREATY, 0, -1);
- failed |= !ef_open(EF_NUKE, EFF_MEM, -1);
- failed |= !ef_open(EF_POWER, 0, -1);
- failed |= !ef_open(EF_TRADE, 0, -1);
- failed |= !ef_open(EF_MAP, EFF_MEM, MAXNOC);
- failed |= !ef_open(EF_BMAP, EFF_MEM, MAXNOC);
- failed |= !ef_open(EF_COMM, 0, -1);
- failed |= !ef_open(EF_LOST, 0, -1);
- failed |= !ef_open(EF_REALM, EFF_MEM, MAXNOC * MAXNOR);
+ failed |= !ef_open(EF_NATION, EFF_MEM);
+ failed |= !ef_open(EF_SECTOR, EFF_MEM);
+ failed |= !ef_open(EF_SHIP, EFF_MEM);
+ failed |= !ef_open(EF_PLANE, EFF_MEM);
+ failed |= !ef_open(EF_LAND, EFF_MEM);
+ failed |= !ef_open(EF_GAME, EFF_MEM);
+ failed |= !ef_open(EF_NEWS, 0);
+ failed |= !ef_open(EF_LOAN, 0);
+ failed |= !ef_open(EF_TREATY, 0);
+ failed |= !ef_open(EF_NUKE, EFF_MEM);
+ failed |= !ef_open(EF_POWER, 0);
+ failed |= !ef_open(EF_TRADE, 0);
+ failed |= !ef_open(EF_MAP, EFF_MEM);
+ failed |= !ef_open(EF_BMAP, EFF_MEM);
+ failed |= !ef_open(EF_COMM, 0);
+ failed |= !ef_open(EF_LOST, 0);
+ failed |= !ef_open(EF_REALM, EFF_MEM);
if (!failed)
failed |= ef_open_view(EF_COUNTRY);
if (failed) {