/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
*
* Known contributors to this file:
* Ron Koenderink, 2005
- * Markus Armbruster, 2005-2008
+ * Markus Armbruster, 2005-2011
*/
#include <config.h>
* Initialize empfile for full server operations.
*/
void
-ef_init_srv(void)
+ef_init_srv(int force_bad_state)
{
unsigned i;
}
nsc_init();
+ if (ef_verify_config() < 0)
+ exit(EXIT_FAILURE);
ef_open_srv();
- if (ef_verify() < 0)
+ if (ef_verify_state(1) < 0 && !force_bad_state) {
+ fprintf(stderr, "You can try -F to force running anyway,"
+ " but that's risky; see the manual page\n");
exit(EXIT_FAILURE);
+ }
global_init();
unit_cargo_init();
}
failed |= !ef_open(EF_GAME, EFF_MEM);
failed |= !ef_open(EF_NEWS, 0);
failed |= !ef_open(EF_LOAN, 0);
- failed |= !ef_open(EF_TREATY, 0);
failed |= !ef_open(EF_NUKE, EFF_MEM);
failed |= !ef_open(EF_POWER, 0);
failed |= !ef_open(EF_TRADE, 0);
ef_close(EF_GAME);
ef_close(EF_NEWS);
ef_close(EF_LOAN);
- ef_close(EF_TREATY);
ef_close(EF_NUKE);
ef_close(EF_POWER);
ef_close(EF_TRADE);