/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* fileinit.c: Initialize Empire tables for full server operations.
- *
+ *
* Known contributors to this file:
* Ron Koenderink, 2005
- *
+ * Markus Armbruster, 2005-2008
*/
#include <config.h>
#include "file.h"
+#include "nat.h"
+#include "optlist.h"
#include "prototypes.h"
+#include "unit.h"
struct fileinit {
int ef_type;
- void (*init) (int, void *);
- int (*postread) (int, void *);
- int (*prewrite) (int, void *);
+ void (*oninit)(void *);
+ void (*postread)(int, void *);
+ void (*prewrite)(int, void *, void *);
+ int (*onresize)(int);
};
static struct fileinit fileinit[] = {
- {EF_SECTOR, NULL, sct_postread, sct_prewrite},
- {EF_SHIP, shp_init, shp_postread, shp_prewrite},
- {EF_PLANE, pln_init, pln_postread, pln_prewrite},
- {EF_LAND, lnd_init, lnd_postread, lnd_prewrite},
- {EF_NUKE, nuk_init, nuk_postread, nuk_prewrite}
+ {EF_SECTOR, NULL, sct_postread, sct_prewrite, NULL},
+ {EF_SHIP, NULL, shp_postread, shp_prewrite, unit_onresize},
+ {EF_PLANE, pln_oninit, pln_postread, pln_prewrite, unit_onresize},
+ {EF_LAND, lnd_oninit, lnd_postread, lnd_prewrite, unit_onresize},
+ {EF_NUKE, nuk_oninit, nuk_postread, nuk_prewrite, unit_onresize}
};
static void ef_open_srv(void);
/*
* Initialize empfile for full server operations.
- * Like ef_init(), but additionally installs the server's callbacks.
- * This is separate from ef_init(), so that utility programs like
- * files can use empfile.
*/
void
ef_init_srv(void)
{
unsigned i;
- ef_init();
- if (ef_load() < 0)
- exit(EXIT_FAILURE);
-
for (i = 0; i < sizeof(fileinit) / sizeof(fileinit[0]); i++) {
- empfile[fileinit[i].ef_type].init = fileinit[i].init;
+ empfile[fileinit[i].ef_type].oninit = fileinit[i].oninit;
empfile[fileinit[i].ef_type].postread = fileinit[i].postread;
empfile[fileinit[i].ef_type].prewrite = fileinit[i].prewrite;
+ empfile[fileinit[i].ef_type].onresize = fileinit[i].onresize;
}
+
+ nsc_init();
ef_open_srv();
if (ef_verify() < 0)
exit(EXIT_FAILURE);
global_init();
+ unit_cargo_init();
}
void
ef_open_srv(void)
{
int failed = 0;
- failed |= !ef_open(EF_NATION, EFF_MEM);
- failed |= !ef_open(EF_SECTOR, EFF_MEM);
- failed |= !ef_open(EF_SHIP, EFF_MEM);
- failed |= !ef_open(EF_PLANE, EFF_MEM);
- failed |= !ef_open(EF_LAND, EFF_MEM);
- failed |= !ef_open(EF_NEWS, 0);
- failed |= !ef_open(EF_LOAN, 0);
- failed |= !ef_open(EF_TREATY, 0);
- failed |= !ef_open(EF_NUKE, EFF_MEM);
- failed |= !ef_open(EF_POWER, 0);
- failed |= !ef_open(EF_TRADE, 0);
- failed |= !ef_open(EF_MAP, EFF_MEM);
- failed |= !ef_open(EF_BMAP, EFF_MEM);
- failed |= !ef_open(EF_COMM, 0);
- failed |= !ef_open(EF_LOST, 0);
+
+ failed |= !ef_open(EF_NATION, EFF_MEM, MAXNOC);
+ failed |= !ef_open(EF_SECTOR, EFF_MEM, WORLD_SZ());
+ failed |= !ef_open(EF_SHIP, EFF_MEM, -1);
+ failed |= !ef_open(EF_PLANE, EFF_MEM, -1);
+ failed |= !ef_open(EF_LAND, EFF_MEM, -1);
+ failed |= !ef_open(EF_GAME, EFF_MEM, 1);
+ failed |= !ef_open(EF_NEWS, 0, -1);
+ failed |= !ef_open(EF_LOAN, 0, -1);
+ failed |= !ef_open(EF_TREATY, 0, -1);
+ failed |= !ef_open(EF_NUKE, EFF_MEM, -1);
+ failed |= !ef_open(EF_POWER, 0, -1);
+ failed |= !ef_open(EF_TRADE, 0, -1);
+ failed |= !ef_open(EF_MAP, EFF_MEM, MAXNOC);
+ failed |= !ef_open(EF_BMAP, EFF_MEM, MAXNOC);
+ failed |= !ef_open(EF_COMM, 0, -1);
+ failed |= !ef_open(EF_LOST, 0, -1);
+ failed |= !ef_open(EF_REALM, EFF_MEM, MAXNOC * MAXNOR);
+ if (!failed)
+ failed |= ef_open_view(EF_COUNTRY, EF_NATION);
if (failed) {
logerror("Missing files, giving up");
exit(EXIT_FAILURE);
static void
ef_close_srv(void)
{
+ ef_close(EF_COUNTRY);
ef_close(EF_NATION);
ef_close(EF_SECTOR);
ef_close(EF_SHIP);
ef_close(EF_PLANE);
ef_close(EF_LAND);
+ ef_close(EF_GAME);
ef_close(EF_NEWS);
ef_close(EF_LOAN);
ef_close(EF_TREATY);
ef_close(EF_COMM);
ef_close(EF_BMAP);
ef_close(EF_LOST);
+ ef_close(EF_REALM);
}