if (cn == friend)
return 1; /* help self against anybody else */
/* third party helps ally if at war with foe: */
- return getrel(getnatp(cn), friend) == ALLIED
- && getrel(getnatp(cn), foe) == AT_WAR;
+ return relations_with(cn, friend) == ALLIED
+ && relations_with(cn, foe) == AT_WAR;
}
/* Shoot back