/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2018, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* fortdef.c: Fort defends an area.
*
* Known contributors to this file:
- *
+ * Markus Armbruster, 2006-2011
*/
/*
#include <config.h>
-#include "file.h"
#include "nat.h"
#include "news.h"
#include "optlist.h"
#include "sect.h"
#include "ship.h"
-#define NOISY 1
+#define NOISY 1
static int sb(natid, natid, struct sctstr *, coord, coord, int, int);
double eff;
struct shpstr ship;
struct nstr_item ni;
- int dam, rel, rel2;
+ int dam;
if (own == 0)
return 0;
eff = 1.0;
snxtitem_dist(&ni, EF_SHIP, x, y, 8);
while (nxtitem(&ni, &ship) && eff > 0.30) {
- if (ship.shp_own == att)
- continue;
- if (ship.shp_own == 0)
+ if (!feels_like_helping(ship.shp_own, own, att))
continue;
- rel = getrel(getnatp(ship.shp_own), own);
- rel2 = getrel(getnatp(ship.shp_own), att);
- if ((ship.shp_own != own) && ((rel != ALLIED) || (rel2 != AT_WAR)))
- continue;
if ((mchr[(int)ship.shp_type].m_flags & M_SUB) && !usesubs)
continue;
range = roundrange(shp_fire_range(&ship));
int
dd(natid att, natid def_own, coord ax, coord ay, int noisy, int defending)
{
- int dam, rel, rel2;
+ int dam;
struct sctstr firing;
struct nstr_sect ns;
dam = 0;
snxtsct_dist(&ns, ax, ay, 8);
while (nxtsct(&ns, &firing) && dam < 80) {
- if (firing.sct_own == att)
- continue;
- if (firing.sct_own == 0)
- continue;
- rel = getrel(getnatp(firing.sct_own), def_own);
- rel2 = getrel(getnatp(firing.sct_own), att);
- if (firing.sct_own != def_own && (rel != ALLIED || rel2 != AT_WAR))
+ if (!feels_like_helping(firing.sct_own, def_own, att))
continue;
/* XXX defdef damage is additive, but ship or land unit damage isn't */
dam += sb(att, def_own, &firing, ax, ay, noisy, defending);
return dam;
}
+/*
+ * Shall @cn attempt to help @friend against @foe?
+ */
+int
+feels_like_helping(natid cn, natid friend, natid foe)
+{
+ if (cn == 0)
+ return 0; /* never helps anybody */
+ if (cn == foe)
+ return 0; /* don't help anybody against self */
+ if (cn == friend)
+ return 1; /* help self against anybody else */
+ /* third party helps ally if at war with foe: */
+ return relations_with(cn, friend) == ALLIED
+ && relations_with(cn, foe) == AT_WAR;
+}
+
/* Shoot back
*
* See if the sector being fired at will defend itself.