/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
#include "prototypes.h"
#include "optlist.h"
-#define GCFx(x) ((x + WORLD_X) % WORLD_X)
-#define GCFy(y) ((y + WORLD_Y) % WORLD_Y)
-int
-emp_getbit(int x, int y, u_char *bitmap)
-{
- int id;
-
- id = (GCFy(y)) * WORLD_X/2 + GCFx(x)/2;
- return bitmap[id / 8] & bit(id & 07);
-}
-
-void
-emp_setbit(int x, int y, u_char *bitmap)
-{
- register int id;
-
- id = (GCFy(y)) * WORLD_X/2 + GCFx(x)/2;
- bitmap[id / 8] |= bit(id & 07);
-}
-
-void
-emp_setbitmap(register int x, register int y, register u_char *bitmap, int *bitmaps)
-{
- register int *mp;
- register int id;
- register int dx, dy;
-
- for (mp = bitmaps; *mp != 9999; ) {
- dx = x + *mp++;
- dy = y + *mp++;
- id = (GCFy(dy)) * WORLD_X/2 + GCFx(dx)/2;
- bitmap[id / 8] |= bit(id & 07);
- }
-}
-
-
-/*
- * if we're not player->god, we have to set up the bitmaps
- * correctly for the owned sectors. If we are player->god,
- * forego all this (expensive) nonsense!
- */
-void
-emp_bitinit(struct nstr_sect *np, u_char *bitmap)
-{
- extern int *bitmaps[];
- struct sctstr sect;
- int eff;
-
- while (nxtsct(np, §)) {
- if (!player->owner)
- continue;
- eff = sect.sct_effic / 20;
- if (eff > 4)
- eff = 4;
- emp_setbitmap(np->x, np->y, bitmap, bitmaps[eff]);
- }
- snxtsct_rewind(np);
-}
/*
*
* bitmap4: 81-100%
*/
-#define bitoff(x, y) x, y
+#define bitoff(x, y) x, y
-int bitmap0[] = {
- bitoff(-1,-1), bitoff(1,-1),
- bitoff(-2,0), bitoff(0,0), bitoff(2,0),
- bitoff(-1,1), bitoff(1,1),
- bitoff(9999,9999),
+static int bitmap0[] = {
+ bitoff(-1, -1), bitoff(1, -1),
+ bitoff(-2, 0), bitoff(0, 0), bitoff(2, 0),
+ bitoff(-1, 1), bitoff(1, 1),
+ bitoff(9999, 9999),
};
-int bitmap1[] = {
- bitoff(0,-2),
- bitoff(-3,-1), bitoff(-1,-1), bitoff(1,-1), bitoff(3,-1),
- bitoff(-2,0), bitoff(0,0), bitoff(2,0),
- bitoff(-3,1), bitoff(-1,1), bitoff(1,1), bitoff(3,1),
- bitoff(0,2),
- bitoff(9999,9999),
+static int bitmap1[] = {
+ bitoff(0, -2),
+ bitoff(-3, -1), bitoff(-1, -1), bitoff(1, -1), bitoff(3, -1),
+ bitoff(-2, 0), bitoff(0, 0), bitoff(2, 0),
+ bitoff(-3, 1), bitoff(-1, 1), bitoff(1, 1), bitoff(3, 1),
+ bitoff(0, 2),
+ bitoff(9999, 9999),
};
-int bitmap2[] = {
- bitoff(-2,-2), bitoff(0,-2), bitoff(2,-2),
- bitoff(-3,-1), bitoff(-1,-1), bitoff(1,-1), bitoff(3,-1),
- bitoff(-4,0), bitoff(-2,0), bitoff(0,0), bitoff(2,0), bitoff(4,0),
- bitoff(-3,1), bitoff(-1,1), bitoff(1,1), bitoff(3,1),
- bitoff(-2,2), bitoff(0,2), bitoff(2,2),
- bitoff(9999,9999),
+static int bitmap2[] = {
+ bitoff(-2, -2), bitoff(0, -2), bitoff(2, -2),
+ bitoff(-3, -1), bitoff(-1, -1), bitoff(1, -1), bitoff(3, -1),
+ bitoff(-4, 0), bitoff(-2, 0), bitoff(0, 0), bitoff(2, 0), bitoff(4, 0),
+ bitoff(-3, 1), bitoff(-1, 1), bitoff(1, 1), bitoff(3, 1),
+ bitoff(-2, 2), bitoff(0, 2), bitoff(2, 2),
+ bitoff(9999, 9999),
};
-int bitmap3[] = {
- bitoff(-1,-3), bitoff(1,-3),
- bitoff(-4,-2), bitoff(-2,-2), bitoff(0,-2), bitoff(2,-2), bitoff(4,-2),
- bitoff(-5,-1), bitoff(-3,-1), bitoff(-1,-1), bitoff(1,-1),
- bitoff(3,-1), bitoff(5,-1),
- bitoff(-4,0), bitoff(-2,0), bitoff(0,0), bitoff(2,0), bitoff(4,0),
- bitoff(-5,1), bitoff(-3,1), bitoff(-1,1), bitoff(1,1),
- bitoff(3,1), bitoff(5,1),
- bitoff(-4,2), bitoff(-2,2), bitoff(0,2), bitoff(2,2), bitoff(4,2),
- bitoff(-1,3), bitoff(1,3),
- bitoff(9999,9999),
+static int bitmap3[] = {
+ bitoff(-1, -3), bitoff(1, -3),
+ bitoff(-4, -2), bitoff(-2, -2), bitoff(0, -2), bitoff(2, -2), bitoff(4,
+ -2),
+ bitoff(-5, -1), bitoff(-3, -1), bitoff(-1, -1), bitoff(1, -1),
+ bitoff(3, -1), bitoff(5, -1),
+ bitoff(-4, 0), bitoff(-2, 0), bitoff(0, 0), bitoff(2, 0), bitoff(4, 0),
+ bitoff(-5, 1), bitoff(-3, 1), bitoff(-1, 1), bitoff(1, 1),
+ bitoff(3, 1), bitoff(5, 1),
+ bitoff(-4, 2), bitoff(-2, 2), bitoff(0, 2), bitoff(2, 2), bitoff(4, 2),
+ bitoff(-1, 3), bitoff(1, 3),
+ bitoff(9999, 9999),
};
-int bitmap4[] = {
- bitoff(-3,-3), bitoff(-1,-3), bitoff(1,-3), bitoff(3,-3),
- bitoff(-4,-2), bitoff(-2,-2), bitoff(0,-2), bitoff(2,-2), bitoff(4,-2),
- bitoff(-5,-1), bitoff(-3,-1), bitoff(-1,-1), bitoff(1,-1),
- bitoff(3,-1), bitoff(5,-1),
- bitoff(-6,0), bitoff(-4,0), bitoff(-2,0), bitoff(0,0), bitoff(2,0),
- bitoff(4,0), bitoff(6,0),
- bitoff(-5,1), bitoff(-3,1), bitoff(-1,1), bitoff(1,1),
- bitoff(3,1), bitoff(5,1),
- bitoff(-4,2), bitoff(-2,2), bitoff(0,2), bitoff(2,2), bitoff(4,2),
- bitoff(-3,3), bitoff(-1,3), bitoff(1,3), bitoff(3, 3),
- bitoff(9999,9999),
+static int bitmap4[] = {
+ bitoff(-3, -3), bitoff(-1, -3), bitoff(1, -3), bitoff(3, -3),
+ bitoff(-4, -2), bitoff(-2, -2), bitoff(0, -2), bitoff(2, -2), bitoff(4,
+ -2),
+ bitoff(-5, -1), bitoff(-3, -1), bitoff(-1, -1), bitoff(1, -1),
+ bitoff(3, -1), bitoff(5, -1),
+ bitoff(-6, 0), bitoff(-4, 0), bitoff(-2, 0), bitoff(0, 0), bitoff(2,
+ 0),
+ bitoff(4, 0), bitoff(6, 0),
+ bitoff(-5, 1), bitoff(-3, 1), bitoff(-1, 1), bitoff(1, 1),
+ bitoff(3, 1), bitoff(5, 1),
+ bitoff(-4, 2), bitoff(-2, 2), bitoff(0, 2), bitoff(2, 2), bitoff(4, 2),
+ bitoff(-3, 3), bitoff(-1, 3), bitoff(1, 3), bitoff(3, 3),
+ bitoff(9999, 9999),
};
-int *bitmaps[5] = {
- bitmap0,
- bitmap1,
- bitmap2,
- bitmap3,
- bitmap4,
+static int *bitmaps[5] = {
+ bitmap0,
+ bitmap1,
+ bitmap2,
+ bitmap3,
+ bitmap4,
};
+
+#define GCFx(x) ((x + WORLD_X) % WORLD_X)
+#define GCFy(y) ((y + WORLD_Y) % WORLD_Y)
+
+int
+emp_getbit(int x, int y, u_char *bitmap)
+{
+ int id;
+
+ id = (GCFy(y)) * WORLD_X / 2 + GCFx(x) / 2;
+ return bitmap[id / 8] & bit(id & 07);
+}
+
+void
+emp_setbit(int x, int y, u_char *bitmap)
+{
+ register int id;
+
+ id = (GCFy(y)) * WORLD_X / 2 + GCFx(x) / 2;
+ bitmap[id / 8] |= bit(id & 07);
+}
+
+void
+emp_setbitmap(register int x, register int y, register u_char *bitmap,
+ int *bitmaps)
+{
+ register int *mp;
+ register int id;
+ register int dx, dy;
+
+ for (mp = bitmaps; *mp != 9999;) {
+ dx = x + *mp++;
+ dy = y + *mp++;
+ id = (GCFy(dy)) * WORLD_X / 2 + GCFx(dx) / 2;
+ bitmap[id / 8] |= bit(id & 07);
+ }
+}
+
+void
+bitinit2(struct nstr_sect *np, u_char *bitmap, int country)
+{
+ struct sctstr sect;
+ int eff;
+
+ while (nxtsct(np, §)) {
+ if (sect.sct_own != country)
+ continue;
+ eff = sect.sct_effic / 20;
+ if (eff > 4)
+ eff = 4;
+ emp_setbitmap(np->x, np->y, bitmap, bitmaps[eff]);
+ }
+ snxtsct_rewind(np);
+}