/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
#include <config.h>
-#include "misc.h"
-#include "player.h"
-#include "xy.h"
-#include "nsc.h"
-#include "sect.h"
-#include "nat.h"
-#include "prototypes.h"
#include "optlist.h"
-
-
+#include "prototypes.h"
+#include "sect.h"
/*
*
#define GCFy(y) ((y + WORLD_Y) % WORLD_Y)
int
-emp_getbit(int x, int y, u_char *bitmap)
+emp_getbit(int x, int y, unsigned char *bitmap)
{
int id;
}
void
-emp_setbit(int x, int y, u_char *bitmap)
+emp_setbit(int x, int y, unsigned char *bitmap)
{
- register int id;
+ int id;
id = (GCFy(y)) * WORLD_X / 2 + GCFx(x) / 2;
bitmap[id / 8] |= bit(id & 07);
}
-void
-emp_setbitmap(register int x, register int y, register u_char *bitmap,
- int *bitmaps)
+static void
+emp_setbitmap(int x, int y, unsigned char *bitmap, int *bitmaps)
{
- register int *mp;
- register int id;
- register int dx, dy;
+ int *mp;
+ int id;
+ int dx, dy;
for (mp = bitmaps; *mp != 9999;) {
dx = x + *mp++;
}
void
-bitinit2(struct nstr_sect *np, u_char *bitmap, int country)
+bitinit2(struct nstr_sect *np, unsigned char *bitmap, int country)
{
struct sctstr sect;
int eff;