/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
#include <config.h>
-#include <ctype.h>
-#include "misc.h"
#include "player.h"
-#include "tel.h"
#include "prototypes.h"
+#include "tel.h"
static int tilde_escape(char *s);
pr("Enter telegram for %s\n", recipient);
pr("undo last line with ~u, print with ~p, abort with ~q, end with ^D or .\n");
bp = buf;
+ *bp = 0;
while (!player->aborted) {
sprintf(left, "%4d left: ", (int)(buf + MAXTELSIZE - bp));
if (uprmptrd(left, buffer, sizeof(buffer) - 2) <= 0)
return -1;
- switch(tilde_escape(buffer)) {
+ switch (tilde_escape(buffer)) {
case 'q':
return -1;
case 'u':