/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
#include "optlist.h"
int
-lnd_postread(int n, s_char *ptr)
+lnd_postread(int n, void *ptr)
{
- struct lndstr *llp = (struct lndstr *)ptr;
+ struct lndstr *llp = ptr;
struct shpstr theship;
struct lndstr theland;
return 1;
}
-/*ARGSUSED*/
int
-lnd_prewrite(int n, s_char *ptr)
+lnd_prewrite(int n, void *ptr)
{
- struct lndstr *llp = (struct lndstr *)ptr;
+ struct lndstr *llp = ptr;
struct lndstr land;
struct lndstr *lp;
struct plnstr *pp;
}
void
-lnd_init(int n, s_char *ptr)
+lnd_init(int n, void *ptr)
{
- struct lndstr *lp = (struct lndstr *)ptr;
+ struct lndstr *lp = ptr;
lp->ef_type = EF_LAND;
lp->lnd_uid = n;