*
* ---
*
- * landgun.c: Return values for land and ship gun firing damages
+ * landgun.c: Fire weapons
*
* Known contributors to this file:
- * Markus Armbruster, 2006
+ * Markus Armbruster, 2006-2008
*/
#include <config.h>
int
shp_dchrg(struct shpstr *sp)
{
- int shells;
+ int shells, dchrgs;
if (sp->shp_effic < 60 || (mchr[sp->shp_type].m_flags & M_DCH) == 0)
return -1;
shells = sp->shp_item[I_SHELL];
shells += supply_commod(sp->shp_own, sp->shp_x, sp->shp_y,
I_SHELL, 2 - shells);
- if (shells < 2)
+ if (shells == 0)
return -1;
- sp->shp_item[I_SHELL] = shells - 2;
- return (int)seagun(sp->shp_effic, 3);
+ dchrgs = MIN(2, shells);
+ sp->shp_item[I_SHELL] = shells - dchrgs;
+ return (int)seagun(sp->shp_effic, 2 * dchrgs - 1);
}
/*
int
lnd_fire(struct lndstr *lp)
{
- int guns, shells;
+ int guns, ammo, shells;
double d;
- int ammo = lchr[lp->lnd_type].l_ammo;
-
- if (CANT_HAPPEN(ammo == 0))
- ammo = 1;
if (lp->lnd_effic < LAND_MINFIREEFF)
return -1;
return -1;
if (lp->lnd_item[I_MILIT] == 0)
return -1;
- guns = lp->lnd_dam;
+ guns = lnd_dam(lp);
guns = MIN(guns, lp->lnd_item[I_GUN]);
if (guns == 0)
return -1;
+ ammo = lchr[lp->lnd_type].l_ammo;
+ if (CANT_HAPPEN(ammo == 0))
+ ammo = 1;
shells = lp->lnd_item[I_SHELL];
shells += supply_commod(lp->lnd_own, lp->lnd_x, lp->lnd_y,
I_SHELL, ammo - shells);
if (shells == 0)
return -1;
+ lnd_unlimber(lp);
d = landunitgun(lp->lnd_effic, guns);
if (shells < ammo) {
d *= (double)shells / (double)ammo;
int
shp_usable_guns(struct shpstr *sp)
{
- return MIN(sp->shp_glim, sp->shp_item[I_GUN]);
+ return MIN(shp_glim(sp), sp->shp_item[I_GUN]);
}
/*
double
shp_fire_range(struct shpstr *sp)
{
- return effrange(sp->shp_frnge, sp->shp_tech);
+ return effrange(shp_frnge(sp), sp->shp_tech);
}
/*
double
torprange(struct shpstr *sp)
{
- return effrange(sp->shp_frnge * 2, sp->shp_tech)
+ return effrange(shp_frnge(sp) * 2, sp->shp_tech)
* sp->shp_effic / 100.0;
}
double
shp_torp_hitchance(struct shpstr *sp, int range)
{
- return DTORP_HITCHANCE(range, sp->shp_visib);
+ return DTORP_HITCHANCE(range, shp_visib(sp));
}
/*
double
lnd_fire_range(struct lndstr *lp)
{
- return effrange(lp->lnd_frg, lp->lnd_tech);
+ struct sctstr sect;
+
+ getsect(lp->lnd_x, lp->lnd_y, §);
+ return effrange(lnd_frg(lp), lp->lnd_tech)
+ + (sect.sct_type == SCT_MOUNT ? 0.5 : 0.0);
}
int