double d;
double g = MIN(guns, 7);
- d = (roll0(30) + 20.0) * (g / 7.0);
+ d = (roll(30) + 19.0) * (g / 7.0);
d *= effic / 100.0;
return d;
}
d = 0.0;
while (guns--)
- d += 10.0 + roll0(6);
+ d += 9.0 + roll(6);
d *= effic * 0.01;
return d;
}
d = 0.0;
while (guns--)
- d += 5.0 + roll0(6);
+ d += 4.0 + roll(6);
d *= effic * 0.01;
return d;
}