/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
/* This one only shows owned or allied ships */
int
-carriersatxy(coord x, coord y, int wantflags, int nowantflags, natid own)
+carriersatxy(coord x, coord y, natid own)
{
int first;
int ships;
struct nstr_item ni;
- struct mchrstr *mp;
struct shpstr ship;
first = 1;
if (ship.shp_own != own
&& getrel(getnatp(ship.shp_own), own) != ALLIED)
continue;
- if (ship.shp_effic < SHP_AIROPS_EFF)
+ if ((carrier_planes(&ship, 0) & (P_L | P_K)) == 0)
continue;
- mp = &mchr[(int)ship.shp_type];
- if (wantflags) {
- if ((mp->m_flags & wantflags) == 0)
- continue;
- }
- if (nowantflags) {
- if (mp->m_flags & nowantflags)
- continue;
- }
if (first) {
pr(" # owner eff type\n");
first = 0;