/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
#include <config.h>
-#include "misc.h"
-#include "player.h"
-#include "ship.h"
+#include <ctype.h>
+#include "file.h"
#include "land.h"
-#include "plane.h"
+#include "misc.h"
#include "nat.h"
-#include "xy.h"
#include "nsc.h"
-#include "file.h"
+#include "plane.h"
+#include "player.h"
#include "prototypes.h"
+#include "ship.h"
+#include "xy.h"
int
shipsatxy(coord x, coord y, int wantflags, int nowantflags)
/*
* is p a list of ships/planes/units?
- *
*/
int
-islist(s_char *p)
+islist(char *p)
{
- int x;
-
- x = 0;
-
- while (*(p + x)) {
- if (!isdigit(*(p + x)) && (*(p + x) != '/'))
+ for (; *p; p++) {
+ if (!isdigit(*p) && *p != '/')
return 0;
-
- x++;
}
-
return 1;
}