/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2017, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
lnd_submil(&llp->unit.land, cas);
if (llp->unit.land.lnd_effic < LAND_MINEFF) {
- sprintf(buf, "dies %s %s!",
- combat_mode ? att_mode[combat_mode] : "defending",
+ if (llp->unit.land.lnd_own == player->cnum)
+ pr("\n");
+ sprintf(buf, "dies %sing %s!",
+ att_mode[combat_mode],
xyas(llp->unit.land.lnd_x, llp->unit.land.lnd_y,
llp->unit.land.lnd_own));
lnd_print(llp->unit.land.lnd_own, llp, buf);
ret_chance = llp->unit.land.lnd_retreat - llp->unit.land.lnd_effic;
if (pct_chance(ret_chance)) {
- pr("\n");
+ if (llp->unit.land.lnd_own == player->cnum)
+ pr("\n");
lnd_print(llp->unit.land.lnd_own, llp, "fails morale check!");
llp->unit.land.lnd_mission = 0;
llp->unit.land.lnd_harden = 0;
coord newx;
coord newy;
int move;
- int rel;
+ enum relations rel;
int oldown;
if (CANT_HAPPEN(QEMPTY(list)))