* Known contributors to this file:
* Ken Stevens, 1995
* Steve McClure, 1998-2000
- * Markus Armbruster, 2004-2006
+ * Markus Armbruster, 2004-2008
*/
#include <config.h>
return 1;
men = lp->lnd_item[I_MILIT];
- value = men * lp->lnd_att * lp->lnd_effic / 100.0;
+ value = men * lnd_att(lp) * lp->lnd_effic / 100.0;
switch (combat_mode) {
case A_ATTACK:
!(lcp->l_flags & L_MARINE))
return men;
- value = men * lp->lnd_def * lp->lnd_effic / 100.0;
+ value = men * lnd_def(lp) * lp->lnd_effic / 100.0;
value *= ((double)land_mob_max + lp->lnd_harden) / land_mob_max;
/* If there are military on the unit, you get at least a 1
llp->unit.land.lnd_effic = 0;
} else {
eff_eq = ldround(cas * 100.0 /
- ((struct lchrstr *)llp->chrp)->l_mil, 1);
+ ((struct lchrstr *)llp->chrp)->l_item[I_MILIT], 1);
llp->unit.land.lnd_effic -= eff_eq;
lnd_submil(&llp->unit.land, cas);
}
if (nowhere_to_go) {
/* nowhere to go.. take more casualties */
llp->unit.land.lnd_effic -= 10;
- lnd_submil(&llp->unit.land, ((struct lchrstr *)llp->chrp)->l_mil / 10);
+ lnd_submil(&llp->unit.land,
+ ((struct lchrstr *)llp->chrp)->l_item[I_MILIT] / 10);
if (llp->unit.land.lnd_effic < LAND_MINEFF)
lnd_delete(llp, "has nowhere to retreat, and dies!");
else
lnd_spyval(struct lndstr *lp)
{
if (lchr[(int)lp->lnd_type].l_flags & L_RECON)
- return lp->lnd_spy * (lp->lnd_effic / 100.0) + 2;
+ return lchr[lp->lnd_type].l_spy * (lp->lnd_effic / 100.0) + 2;
else
- return lp->lnd_spy * (lp->lnd_effic / 100.0);
+ return lchr[lp->lnd_type].l_spy * (lp->lnd_effic / 100.0);
}
-double
+void
intelligence_report(int destination, struct lndstr *lp, int spy,
char *mess)
{
- struct lchrstr *lcp;
+ int vis = lnd_vis(lp);
char buf1[80], buf2[80], buf3[80];
- double estimate = 0.0; /* estimated defense value */
if (destination == 0)
- return 0;
+ return;
if (lp->lnd_own == 0)
- return 0;
-
- lcp = &lchr[(int)lp->lnd_type];
+ return;
memset(buf1, 0, sizeof(buf1));
memset(buf2, 0, sizeof(buf2));
memset(buf3, 0, sizeof(buf3));
- if (chance((spy + lp->lnd_vis) / 10.0)) {
+ if (chance((spy + vis) / 10.0)) {
if (destination == player->cnum)
pr("%s %s", mess, prland(lp));
else
sprintf(buf1, "%s %s", mess, prland(lp));
- estimate = lp->lnd_item[I_MILIT];
-
- if (chance((spy + lp->lnd_vis) / 20.0)) {
+ if (chance((spy + vis) / 20.0)) {
if (destination == player->cnum)
pr(" (eff %d, mil %d",
roundintby(lp->lnd_effic, 5),
sprintf(buf2, " (eff %d, mil %d",
roundintby(lp->lnd_effic, 5),
roundintby(lp->lnd_item[I_MILIT], 10));
- estimate = lp->lnd_item[I_MILIT] * lp->lnd_effic / 100.0;
- if (chance((spy + lp->lnd_vis) / 20.0)) {
+ if (chance((spy + vis) / 20.0)) {
int t;
t = lp->lnd_tech - 20 + roll(40);
t = MAX(t, 0);
if (destination != player->cnum) {
wu(0, destination, "%s%s%s", buf1, buf2, buf3);
}
-
- if (lp->lnd_ship < 0 || lcp->l_flags & L_MARINE)
- estimate *= lp->lnd_def;
-
- return estimate;
}
/* Used by the spy command to count land units in a sector. If used
MI_INTERDICT);
if (dam) {
mpr(victim, "missile interdiction mission does %d damage!\n", dam);
- collateral_damage(newx, newy, dam, 0);
+ collateral_damage(newx, newy, dam);
}
qp = msl_list.q_forw;
while (qp != msl_list.q_forw) {
continue;
if (getrel(getnatp(fsect.sct_own), victim) >= NEUTRAL)
continue;
- gun = fsect.sct_item[I_GUN];
- if (gun < 1)
- continue;
range = roundrange(fortrange(&fsect));
trange = mapdist(newx, newy, fsect.sct_x, fsect.sct_y);
if (trange > range)
continue;
- if (fsect.sct_item[I_MILIT] < 5)
- continue;
- shell = fsect.sct_item[I_SHELL];
- if (shell < 1)
- shell += supply_commod(fsect.sct_own, fsect.sct_x, fsect.sct_y,
- I_SHELL, 1);
- if (shell < 1)
- continue;
- shell--;
- fsect.sct_item[I_SHELL] = shell;
+ dam = fort_fire(&fsect);
putsect(&fsect);
- if (gun > 7)
- gun = 7;
- guneff = landgun((int)fsect.sct_effic, gun);
- dam = (int)guneff;
+ if (dam < 0)
+ continue;
totdam += dam;
mpr(victim, "Incoming fire does %d damage!\n", dam);
wu(0, fsect.sct_own,
getsect(lp->lnd_x, lp->lnd_y, §);
return (int)((lp->lnd_effic / 100.0) *
- (10 + dchr[sect.sct_type].d_dstr * 2 + lp->lnd_spd / 2.0
- - lp->lnd_vis));
+ (10 + dchr[sect.sct_type].d_dstr * 2 + lnd_spd(lp) / 2.0
+ - lnd_vis(lp)));
}
static int
{
double effspd;
- effspd = lp->lnd_spd;
+ effspd = lnd_spd(lp);
if (lchr[(int)lp->lnd_type].l_flags & L_SUPPLY)
effspd *= lp->lnd_effic * 0.01;
continue;
}
}
- if ((!intrchr[INT_RAIL].in_enable || sect.sct_rail == 0)
+ if (!SCT_HAS_RAIL(§)
&& lnd_mobtype(&llp->unit.land) == MOB_RAIL) {
if (together) {
pr("no rail system in %s\n", xyas(newx, newy, actor));
struct nstr_item ni;
struct lndstr land;
int rel, rel2;
- double dam = 0.0;
+ int dam, dam2;
int dist;
- int shell;
- int gun;
int range;
+ dam = 0;
snxtitem_all(&ni, EF_LAND);
while (nxtitem(&ni, &land)) {
- if (land.lnd_frg == 0)
- continue;
if ((land.lnd_x == x) && (land.lnd_y == y))
continue;
- if (land.lnd_ship >= 0)
- continue;
- if (land.lnd_land >= 0)
- continue;
- if (land.lnd_effic < LAND_MINFIREEFF)
- continue;
- /* Do we have mil? */
- if (land.lnd_item[I_MILIT] <= 0)
+ /* Too ponderous for defensive support */
+ if (defending && (lchr[(int)land.lnd_type].l_flags & L_HEAVY))
continue;
rel = getrel(getnatp(land.lnd_own), attacker);
rel2 = getrel(getnatp(land.lnd_own), victim);
((rel != ALLIED) || (rel2 != AT_WAR)))
continue;
- /* do we have supplies? */
- if (!has_supply(&land))
- continue;
-
/* are we in range? */
dist = mapdist(land.lnd_x, land.lnd_y, x, y);
- range = roundrange(effrange(land.lnd_frg, land.lnd_tech));
+ range = roundrange(lnd_fire_range(&land));
if (dist > range)
continue;
- shell = land.lnd_item[I_SHELL];
- gun = land.lnd_item[I_GUN];
-
- if (shell == 0 || gun == 0)
+ dam2 = lnd_fire(&land);
+ putland(land.lnd_uid, &land);
+ if (dam2 < 0)
continue;
- use_supply(&land);
if (defending)
nreport(land.lnd_own, N_FIRE_BACK, victim, 1);
else
nreport(land.lnd_own, N_FIRE_L_ATTACK, victim, 1);
- if (roll(100) < land.lnd_acc) {
- dam += landunitgun(land.lnd_effic, land.lnd_dam, gun,
- land.lnd_ammo, shell) / 2;
- } else {
- dam += landunitgun(land.lnd_effic, land.lnd_dam, gun,
- land.lnd_ammo, shell);
- }
+ if (roll(100) < lnd_acc(&land))
+ dam2 /= 2;
+ dam += dam2;
if (land.lnd_own != attacker)
wu(0, land.lnd_own,
"%s supported %s at %s\n",
prland(&land), cname(attacker), xyas(x, y, land.lnd_own));
}
- return (int)dam;
+ return dam;
}
+
int
lnd_can_attack(struct lndstr *lp)
{
return 1;
}
+/*
+ * Return mobility required to unlimber LP.
+ */
+static double
+lnd_mob_to_unlimber(struct lndstr *lp)
+{
+ struct lchrstr *lcp = &lchr[(int)lp->lnd_type];
+
+ if (!opt_LIMBER || lcp->l_dam == 0 || lp->lnd_harden != 0)
+ return 0;
+
+ if (lnd_spd(lp) < 22
+ || (lcp->l_flags & (L_HEAVY | L_TRAIN)) == (L_HEAVY | L_TRAIN)) {
+ /*
+ * Slow artillery is towed and needs to be unlimbered.
+ * Heavy railway guns need to be assembled.
+ */
+ return lnd_pathcost(lp, 0.2);
+ }
+
+ return 0;
+}
+
+/*
+ * Unlimber land unit LP.
+ * No effect unless LP is limbered artillery.
+ */
+void
+lnd_unlimber(struct lndstr *lp)
+{
+ double unlimber_mob, mult, newmob;
+
+ unlimber_mob = lnd_mob_to_unlimber(lp);
+ if (unlimber_mob == 0)
+ return;
+
+ mult = has_helpful_engineer(lp->lnd_x, lp->lnd_y, lp->lnd_own)
+ ? 1.5 : 1.0;
+ newmob = lp->lnd_mobil - (1 + unlimber_mob) / mult;
+ lp->lnd_mobil = (signed char)MAX(-127, floor(newmob));
+ CANT_HAPPEN(lp->lnd_harden != 0);
+ lp->lnd_harden = 1;
+}
+
/*
* Increase fortification value of LP.
* Fortification costs mobility. Use up to MOB mobility.
+ * Automatically unlimbers.
* Return actual fortification increase.
*/
int
lnd_fortify(struct lndstr *lp, int mob)
{
int hard_amt;
- double mob_used, mult;
+ double mob_used, unlimber_mob, mult;
if (lp->lnd_ship >= 0 || lp->lnd_land >= 0)
return 0;
mob_used = MIN(lp->lnd_mobil, mob);
- if (mob_used < 0)
- return 0;
-
mult = has_helpful_engineer(lp->lnd_x, lp->lnd_y, lp->lnd_own)
? 1.5 : 1.0;
+ unlimber_mob = lnd_mob_to_unlimber(lp);
+
+ hard_amt = (int)(mob_used * mult - unlimber_mob);
+ if (hard_amt < 1)
+ /*
+ * FIXME unlimber_mob > land_mob_max breaks fortify command
+ * FIXME > etu_per_update * land_mob_scale breaks auto-fort. at update
+ */
+ return 0;
- hard_amt = (int)(mob_used * mult);
if (lp->lnd_harden + hard_amt > land_mob_max) {
hard_amt = land_mob_max - lp->lnd_harden;
- mob_used = ceil(hard_amt / mult);
+ mob_used = ceil((hard_amt + unlimber_mob) / mult);
}
lp->lnd_mobil -= (int)mob_used;
lnd_set_tech(struct lndstr *lp, int tlev)
{
struct lchrstr *lcp = lchr + lp->lnd_type;
- int tech_diff = tlev - lcp->l_tech;
- if (CANT_HAPPEN(tech_diff < 0)) {
- tlev -= tech_diff;
- tech_diff = 0;
- }
+ if (CANT_HAPPEN(tlev < lcp->l_tech))
+ tlev = 0;
lp->lnd_tech = tlev;
- lp->lnd_att = (float)LND_ATTDEF(lcp->l_att, tech_diff);
- lp->lnd_def = (float)LND_ATTDEF(lcp->l_def, tech_diff);
- lp->lnd_vul = (int)LND_VUL(lcp->l_vul, tech_diff);
- lp->lnd_spd = (int)LND_SPD(lcp->l_spd, tech_diff);
- lp->lnd_vis = (int)LND_VIS(lcp->l_vis, tech_diff);
- lp->lnd_spy = (int)LND_SPY(lcp->l_spy, tech_diff);
- lp->lnd_rad = (int)LND_RAD(lcp->l_rad, tech_diff);
- lp->lnd_frg = (int)LND_FRG(lcp->l_frg, tech_diff);
- lp->lnd_acc = (int)LND_ACC(lcp->l_acc, tech_diff);
- lp->lnd_dam = (int)LND_DAM(lcp->l_dam, tech_diff);
- lp->lnd_ammo = (int)LND_AMM(lcp->l_ammo, tech_diff);
- lp->lnd_aaf = (int)LND_AAF(lcp->l_aaf, tech_diff);
- lp->lnd_fuelc = (int)LND_FC(lcp->l_fuelc, tech_diff);
- lp->lnd_fuelu = (int)LND_FU(lcp->l_fuelu, tech_diff);
- lp->lnd_maxlight = (int)LND_XPL(lcp->l_nxlight, tech_diff);
- lp->lnd_maxland = (int)LND_MXL(lcp->l_nland, tech_diff);
}