- if (QEMPTY(list))
- return stopping;
- stopping |= lnd_sweep(list, 0, 1, actor);
+
+ return 0;
+}
+
+int
+lnd_mar_gauntlet(struct emp_qelem *list, int interdict, natid actor)
+{
+ struct ulist *mlp = (struct ulist *)list->q_back;
+ coord newx = mlp->unit.land.lnd_x;
+ coord newy = mlp->unit.land.lnd_y;
+ int stopping, visible;
+ struct emp_qelem *qp, *next;
+ struct ulist *llp;
+
+ stopping = lnd_sweep(list, 0, 1, actor);