/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
taken = llp->unit.land.lnd_item[I_MILIT];
/* Spies always die */
- if (((struct lchrstr *)llp->chrp)->l_flags & L_SPY) {
- eff_eq = 100;
+ if (((struct lchrstr *)llp->chrp)->l_flags & L_SPY)
llp->unit.land.lnd_effic = 0;
- } else {
+ else {
eff_eq = ldround(cas * 100.0 /
((struct lchrstr *)llp->chrp)->l_item[I_MILIT], 1);
llp->unit.land.lnd_effic -= eff_eq;
for (qp = list->q_back; qp != list; qp = next) {
next = qp->q_back;
llp = (struct ulist *)qp;
- /* have to get it again because of collateral damage */
+ /* land unit might have changed (launched SAMs, collateral dmg) */
getland(llp->unit.land.lnd_uid, &llp->unit.land);
landdamage(&llp->unit.land, dam);
putland(llp->unit.land.lnd_uid, &llp->unit.land);
nreport(lp->lnd_own, N_LHIT_MINE, 0, 1);
m = MINE_LDAMAGE();
- if (lchr[lp->lnd_uid].l_flags & L_ENGINEER)
+ if (lchr[lp->lnd_type].l_flags & L_ENGINEER)
m /= 2;
landdamage(lp, m);
/* move survivors to done */
for (qp = cur.q_back; qp != &cur; qp = next) {
next = qp->q_back;
- llp = (struct ulist *)qp;
emp_remque(qp);
emp_insque(qp, &done);
}