lnd_stays(actor, "has no mil on it to guide it", llp);
continue;
}
- if (sect.sct_own != actor &&
- getrel(getnatp(sect.sct_own), actor) != ALLIED &&
+ if (relations_with(sect.sct_own, actor) != ALLIED &&
!(lchr[(int)llp->unit.land.lnd_type].l_flags & L_SPY) &&
sect.sct_own) {
sprintf(mess, "has been kidnapped by %s", cname(sect.sct_own));
while (nxtsct(&ns, &fsect)) {
if (fsect.sct_own == 0)
continue;
- if (fsect.sct_own == victim
- || getrel(getnatp(fsect.sct_own), victim) >= NEUTRAL)
+ if (relations_with(fsect.sct_own, victim) >= NEUTRAL)
continue;
range = roundrange(fortrange(&fsect));
trange = mapdist(newx, newy, fsect.sct_x, fsect.sct_y);
snxtitem_xy(&ni, EF_LAND, x, y);
while (nxtitem(&ni, &land)) {
- if (land.lnd_own != cn && getrel(getnatp(land.lnd_own), cn) != ALLIED)
+ if (relations_with(land.lnd_own, cn) != ALLIED)
continue;
if (lchr[(int)land.lnd_type].l_flags & L_ENGINEER)
return 1;