lnd_stays(actor, "has no mil on it to guide it", llp);
continue;
}
- if (sect.sct_own != land.lnd_own &&
+ if (sect.sct_own != actor &&
getrel(getnatp(sect.sct_own), actor) != ALLIED &&
!(lchr[(int)llp->unit.land.lnd_type].l_flags & L_SPY) &&
sect.sct_own) {
while (nxtsct(&ns, &fsect)) {
if (fsect.sct_own == 0)
continue;
- if (fsect.sct_own == victim)
- continue;
- if (getrel(getnatp(fsect.sct_own), victim) >= NEUTRAL)
+ if (fsect.sct_own == victim
+ || getrel(getnatp(fsect.sct_own), victim) >= NEUTRAL)
continue;
range = roundrange(fortrange(&fsect));
trange = mapdist(newx, newy, fsect.sct_x, fsect.sct_y);