ret_chance = llp->unit.land.lnd_retreat - llp->unit.land.lnd_effic;
if (pct_chance(ret_chance)) {
- pr("\n");
+ if (llp->unit.land.lnd_own == player->cnum)
+ pr("\n");
lnd_print(llp->unit.land.lnd_own, llp, "fails morale check!");
llp->unit.land.lnd_mission = 0;
llp->unit.land.lnd_harden = 0;