/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
#include <config.h>
-#include "misc.h"
-#include "player.h"
#include "file.h"
-#include "land.h"
-#include "ship.h"
-#include "nsc.h"
#include "lost.h"
-#include "prototypes.h"
-static int findlost(char, natid, short, coord, coord, int);
+static int findlost(short, natid, short, coord, coord, int);
void
-makelost(char type, natid owner, short int id, coord x, coord y)
+makelost(short type, natid owner, short id, coord x, coord y)
{
struct loststr lost;
int n;
}
void
-makenotlost(char type, natid owner, short int id, coord x, coord y)
+makenotlost(short type, natid owner, short id, coord x, coord y)
{
struct loststr lost;
int n;
* Else return -1.
*/
static int
-findlost(char type, natid owner, short int id, coord x, coord y, int free)
+findlost(short type, natid owner, short id, coord x, coord y, int free)
{
struct loststr lost;
int n;