/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2017, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
*
* Known contributors to this file:
* Steve McClure, 1997
- * Markus Armbruster, 2008
+ * Markus Armbruster, 2008-2016
*/
#include <config.h>
-#include "file.h"
#include "lost.h"
#include "misc.h"
#include "optlist.h"
static int findlost(int, natid, int, coord, coord, int);
/*
- * Record item @id of type @type changed owner from @exown to @own at @x, @y.
+ * Record item @id of @type changed owner from @exown to @own at @x,@y.
*/
void
lost_and_found(int type, natid exown, natid own, int id, coord x, coord y)
struct loststr lost;
int n;
+ if (CANT_HAPPEN(!owner))
+ return;
n = findlost(type, owner, id, x, y, 1);
ef_blank(EF_LOST, n, &lost);
lost.lost_type = type;
struct loststr lost;
int n;
+ if (CANT_HAPPEN(!owner))
+ return;
n = findlost(type, owner, id, x, y, 0);
if (n < 0)
return;
if (lost.lost_owner == owner && type == lost.lost_type) {
if (type == EF_SECTOR && lost.lost_x == x && lost.lost_y == y)
return n;
- else if (lost.lost_id == id)
+ if (type != EF_SECTOR && lost.lost_id == id)
return n;
}
}