/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2012, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
#include "misc.h"
#include "nat.h"
#include "nsc.h"
-#include "nuke.h"
#include "optlist.h"
#include "plane.h"
#include "player.h"
return res;
map_flags = parse_map_flags(bmap, arg2);
- if (map_flags < 0)
+ if (map_flags < 0)
return RET_SYN;
if (map_flags & MAP_BMAP_REVERT)
case 0: map_flags = 0;
}
- if (!str)
+ if (!str || !*str)
return map_flags;
/* special case "revert" */
yval = yrel(np, y);
wmap[i][nsp->range.width] = '\0';
- pr("%4d %s %-4d\n", yval, wmap[i], yval);
+ pr("%4d %s %d\n", yval, wmap[i], yval);
if (y >= WORLD_Y)
y -= WORLD_Y;
}
np->id = sctoff(np->x, np->y);
return 1;
}
- /*NOTREACHED*/
}
/*
return res;
map_flags = parse_map_flags(bmap, arg2);
- if (map_flags < 0)
+ if (map_flags < 0)
return RET_SYN;
} else {
snxtsct_around(&ns, curx, cury);