struct plchrstr *pcp;
int dam = 0, dam2;
natid plane_owner = 0;
- int md, range, air_dam;
+ int md, range, air_dam, sublaunch;
double hitchance, vrange;
int targeting_ships = *s == 's'; /* "subs" or "ships" FIXME gross! */
}
}
+ /*
+ * Missiles, except for interdiction of ships or land units,
+ * because that happens elsewhere, in shp_missile_interdiction()
+ * and lnd_missile_interdiction().
+ */
air_dam = 0;
for (qp = missiles.q_back; qp != &missiles; qp = newqp) {
newqp = qp->q_back;
plp = (struct plist *)qp;
- if (air_dam < 100 && mission_pln_equip(plp, NULL, 'p') >= 0) {
- if (msl_hit(&plp->plane, hardtarget, EF_SECTOR,
- N_SCT_MISS, N_SCT_SMISS,
- "sector", x, y, victim)) {
- dam2 = pln_damage(&plp->plane, 'p', 1);
- air_dam += dam2;
-#if 0
- /*
- * FIXME want collateral damage on miss, but we get here
- * too when launch fails or missile is intercepted
- */
- } else {
- /* Missiles that miss have to hit somewhere! */
- dam2 = pln_damage(&plp->plane, 'p', 0);
- collateral_damage(x, y, dam2);
-#endif
- }
+ if (air_dam < 100
+ && !CANT_HAPPEN(hardtarget != SECT_HARDTARGET
+ || (plp->pcp->pl_flags & P_MAR))
+ && mission_pln_equip(plp, NULL, 'p') >= 0) {
+ if (msl_launch(&plp->plane, EF_SECTOR, "sector", x, y, victim,
+ &sublaunch) < 0)
+ goto use_up_msl;
+ if (!msl_hit(&plp->plane, SECT_HARDTARGET, EF_SECTOR,
+ N_SCT_MISS, N_SCT_SMISS, sublaunch, victim))
+ CANT_REACH();
+ dam2 = pln_damage(&plp->plane, 'p', 1);
+ air_dam += dam2;
+ use_up_msl:
plp->plane.pln_effic = 0;
putplane(plp->plane.pln_uid, &plp->plane);
}
}
char *
-mission_name(short mission)
+mission_name(int mission)
{
switch (mission) {
case MI_INTERDICT: