/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* neigh.c: Return true if a neighbor
- *
+ *
* Known contributors to this file:
- *
+ *
*/
#include <config.h>
-#include "misc.h"
-#include "sect.h"
-#include "path.h"
#include "file.h"
-#include "nat.h"
+#include "path.h"
#include "prototypes.h"
+#include "sect.h"
int
neigh(coord x, coord y, natid own)
{
- register int i;
+ int i;
struct sctstr sect;
for (i = DIR_FIRST; i <= DIR_LAST; i++) {