/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* Known contributors to this file:
* Dave Pare, 1994
* Steve McClure, 1997
+ * Ron Koenderink, 2005
*/
#include <config.h>
-#include "prototypes.h"
-#include "news.h"
#include "file.h"
+#include "nat.h"
+#include "news.h"
#include "optlist.h"
+#include "prototypes.h"
#define SLOTS 5
static struct newscache *
ncache(int actor, int event, int victim, int times)
{
- register struct newscache *np;
+ struct newscache *np;
int i;
int oldslot;
time_t oldtime;