/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* ---
*
* nuke.c: Nuke post-read and pre-write data massage
- *
+ *
* Known contributors to this file:
* Dave Pare, 1989
* Steve McClure, 1996
- * Markus Armbruster, 2006-2008
+ * Markus Armbruster, 2006-2011
*/
#include <config.h>
#include "file.h"
#include "lost.h"
#include "misc.h"
-#include "nat.h"
-#include "nsc.h"
#include "nuke.h"
-#include "plane.h"
#include "player.h"
#include "prototypes.h"
-#include "sect.h"
-#include "xy.h"
void
nuk_postread(int n, void *ptr)
{
struct nukstr *np = ptr;
- struct plnstr plane;
if (np->nuk_uid != n) {
logerror("nuk_postread: Error - %d != %d, zeroing.\n",
np->nuk_uid, n);
memset(np, 0, sizeof(struct nukstr));
}
-
- if (np->nuk_plane >= 0 && np->nuk_own && np->nuk_effic >= 0) {
- if (getplane(np->nuk_plane, &plane)
- && plane.pln_effic >= PLANE_MINEFF) {
- if (np->nuk_x != plane.pln_x || np->nuk_y != plane.pln_y) {
- time(&np->nuk_timestamp);
- np->nuk_x = plane.pln_x;
- np->nuk_y = plane.pln_y;
- }
- }
- }
-
player->owner = (player->god || np->nuk_own == player->cnum);
}
{
struct nukstr *oldnp = old;
struct nukstr *np = new;
- natid own = np->nuk_own;
+ natid own = np->nuk_effic == 0 ? 0 : np->nuk_own;
+ int plane = np->nuk_plane;
- if (np->nuk_effic == 0)
- own = 0;
+ /* Be careful with writing to *np, in case oldnp == np */
- /* We've avoided assigning to np->nuk_own, in case oldsp == sp */
- if (oldnp->nuk_own != own) {
- if (oldnp->nuk_own)
- makelost(EF_NUKE, oldnp->nuk_own,
- np->nuk_uid, np->nuk_x, np->nuk_y);
- if (own)
- makenotlost(EF_NUKE, own,
- np->nuk_uid, np->nuk_x, np->nuk_y);
+ if (!own) {
+ np->nuk_effic = 0;
+ plane = -1;
}
- np->nuk_own = own;
-}
+ if (oldnp->nuk_plane != plane)
+ nuk_carrier_change(np, EF_PLANE, oldnp->nuk_plane, plane);
-int
-nuk_on_plane(struct nukstr *np, int pluid)
-{
- struct nstr_item ni;
+ if (oldnp->nuk_own != own)
+ lost_and_found(EF_NUKE, oldnp->nuk_own, own,
+ np->nuk_uid, np->nuk_x, np->nuk_y);
- snxtitem_all(&ni, EF_NUKE);
- while (nxtitem(&ni, np)) {
- if (np->nuk_own == 0)
- continue;
- if (np->nuk_plane == pluid)
- return np->nuk_uid;
- }
- return -1;
+ np->nuk_own = own;
+ np->nuk_plane = plane;
}
char *