/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* Dave Pare, 1989
*/
+#include <config.h>
+
#include "misc.h"
#include "player.h"
-#include "var.h"
#include "xy.h"
-#include "plane.h"
#include "ship.h"
-#include "nuke.h"
#include "land.h"
#include "nsc.h"
-#include "nat.h"
#include "file.h"
#include "genitem.h"
#include "prototypes.h"
}
selected = 1;
switch (np->sel) {
- /*
- * This one won't work unless you're running in emp_player
- */
case NS_LIST:
- if ((np->flags & EFF_OWNER) && !player->owner)
- selected = 0;
break;
case NS_ALL:
- /* XXX maybe combine NS_LIST and NS_ALL later */
break;
case NS_DIST:
if (!xyinrange(gp->x, gp->y, &np->range)) {