/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
getsect(x, y, §);
- more:
+more:
while (*p) {
if (sarg_xy(p, &dx, &dy)) {
bp = NULL;
if (p + strlen(bp) + 1 >= buf + MAX_PATH_LEN) {
pr("Path length may not exceed %d.\n", MAX_PATH_LEN);
pr("Aborting...\n");
- bp = NULL;
+ return NULL;
}
strcpy(p, bp);
if (*bp)
hy += border;
range->lx = xnorm(lx);
- range->hx = ynorm(hx - lx < WORLD_X ? hx : lx - 1);
+ range->hx = xnorm(hx - lx < WORLD_X ? hx : lx - 1);
range->ly = ynorm(ly);
range->hy = ynorm(hy - ly < WORLD_Y ? hy : ly - 1);
xysize_range(range);