/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
#include <config.h>
+#include "file.h"
+#include "land.h"
+#include "lost.h"
#include "misc.h"
-#include "player.h"
+#include "nuke.h"
+#include "optlist.h"
#include "plane.h"
-#include "ship.h"
-#include "land.h"
-#include "file.h"
+#include "player.h"
#include "prototypes.h"
-#include "optlist.h"
+#include "ship.h"
int
pln_postread(int n, void *ptr)
struct lndstr theland;
if (pp->pln_uid != n) {
- logerror("pln_postread: Error - %d != %d, zeroing.\n", pp->pln_uid,
- n);
+ logerror("pln_postread: Error - %d != %d, zeroing.\n",
+ pp->pln_uid, n);
memset(pp, 0, sizeof(struct plnstr));
}
for (i = 0; NULL != (np = getnukep(i)); i++) {
if (np->nuk_own && np->nuk_plane == n) {
mpr(np->nuk_own, "%s lost!\n", prnuke(np));
- makelost(EF_NUKE, np->nuk_own, np->nuk_uid,
- np->nuk_x, np->nuk_y);
- np->nuk_own = 0;
np->nuk_effic = 0;
np->nuk_plane = -1;
putnuke(np->nuk_uid, np);