#include "prototypes.h"
#include "ship.h"
-int
+void
pln_postread(int n, void *ptr)
{
struct plnstr *pp = ptr;
player->owner = (player->god || pp->pln_own == player->cnum);
if (opt_MOB_ACCESS)
pln_do_upd_mob(pp);
- return 1;
}
-int
+void
pln_prewrite(int n, void *ptr)
{
struct plnstr *pp = ptr;
}
}
getplane(n, &plane);
-
- return 1;
}
char *