/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2017, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* ---
*
* plane.c: Plane post-read and pre-write data massage
- *
+ *
* Known contributors to this file:
* Dave Pare, 1989
* Steve McClure, 1996
+ * Markus Armbruster, 2006-2016
*/
#include <config.h>
-#include "file.h"
-#include "land.h"
#include "lost.h"
#include "misc.h"
-#include "nuke.h"
#include "optlist.h"
#include "plane.h"
#include "player.h"
#include "prototypes.h"
-#include "ship.h"
+#include "unit.h"
+#include "update.h"
-int
+void
pln_postread(int n, void *ptr)
{
struct plnstr *pp = ptr;
- struct shpstr theship;
- struct lndstr theland;
if (pp->pln_uid != n) {
logerror("pln_postread: Error - %d != %d, zeroing.\n",
memset(pp, 0, sizeof(struct plnstr));
}
- if (pp->pln_ship >= 0 && pp->pln_own && pp->pln_effic >= PLANE_MINEFF) {
- if (getship(pp->pln_ship, &theship) &&
- (theship.shp_effic >= SHIP_MINEFF)) {
- /* wooof! Carriers are a pain */
- if (pp->pln_mission) {
- /*
- * If the plane is on a mission centered
- * on it's loc, the op-area travels with
- * the plane.
- */
- if ((pp->pln_opx == pp->pln_x) &&
- (pp->pln_opy == pp->pln_y)) {
- pp->pln_opx = theship.shp_x;
- pp->pln_opy = theship.shp_y;
- }
- }
- if (pp->pln_x != theship.shp_x || pp->pln_y != theship.shp_y)
- time(&pp->pln_timestamp);
- pp->pln_x = theship.shp_x;
- pp->pln_y = theship.shp_y;
- }
- }
- if (pp->pln_land >= 0 && pp->pln_own && pp->pln_effic >= PLANE_MINEFF) {
- if (getland(pp->pln_land, &theland) &&
- (theland.lnd_effic >= LAND_MINEFF)) {
- /* wooof! Units are a pain, too */
- if (pp->pln_mission) {
- /*
- * If the plane is on a mission centered
- * on it's loc, the op-area travels with
- * the plane.
- */
- if ((pp->pln_opx == pp->pln_x) &&
- (pp->pln_opy == pp->pln_y)) {
- pp->pln_opx = theland.lnd_x;
- pp->pln_opy = theland.lnd_y;
- }
- }
- if (pp->pln_x != theland.lnd_x || pp->pln_y != theland.lnd_y)
- time(&pp->pln_timestamp);
- pp->pln_x = theland.lnd_x;
- pp->pln_y = theland.lnd_y;
- }
- }
player->owner = (player->god || pp->pln_own == player->cnum);
- if (opt_MOB_ACCESS)
- pln_do_upd_mob(pp);
- return 1;
+
+ if (opt_MOB_ACCESS && pp->pln_own && !update_running)
+ mob_inc_plane(pp, game_tick_to_now(&pp->pln_access));
}
-int
-pln_prewrite(int n, void *ptr)
+void
+pln_prewrite(int n, void *old, void *new)
{
- struct plnstr *pp = ptr;
- struct plnstr plane;
- struct nukstr *np;
- int i;
+ struct plnstr *oldpp = old;
+ struct plnstr *pp = new;
+ natid own = pp->pln_effic < PLANE_MINEFF ? 0 : pp->pln_own;
+ int ship = pp->pln_ship;
+ int land = pp->pln_land;
+
+ /* Be careful with writing to *pp, in case oldpp == pp */
- if (pp->pln_effic < PLANE_MINEFF) {
- if (pp->pln_own)
- makelost(EF_PLANE, pp->pln_own, pp->pln_uid,
- pp->pln_x, pp->pln_y);
- pp->pln_own = 0;
+ if (!own) {
pp->pln_effic = 0;
- for (i = 0; NULL != (np = getnukep(i)); i++) {
- if (np->nuk_own && np->nuk_plane == n) {
- mpr(np->nuk_own, "%s lost!\n", prnuke(np));
- np->nuk_effic = 0;
- np->nuk_plane = -1;
- putnuke(np->nuk_uid, np);
- }
- }
+ ship = land = -1;
}
- pp->ef_type = EF_PLANE;
- pp->pln_uid = n;
- time(&pp->pln_timestamp);
+ if (CANT_HAPPEN(ship >= 0 && land >= 0))
+ land = -1;
+ if (oldpp->pln_ship != ship)
+ pln_carrier_change(pp, EF_SHIP, oldpp->pln_ship, ship);
+ if (oldpp->pln_land != land)
+ pln_carrier_change(pp, EF_LAND, oldpp->pln_land, land);
- getplane(n, &plane);
-
- return 1;
-}
-
-void
-pln_init(int n, void *ptr)
-{
- struct plnstr *pp = ptr;
+ if (oldpp->pln_own != own) {
+ lost_and_found(EF_PLANE, oldpp->pln_own, own,
+ pp->pln_uid, pp->pln_x, pp->pln_y);
+ CANT_HAPPEN(!oldpp->pln_own
+ && unit_update_cargo((struct empobj *)oldpp));
+ }
- pp->ef_type = EF_PLANE;
- pp->pln_uid = n;
- pp->pln_own = 0;
+ pp->pln_own = own;
+ pp->pln_ship = ship;
+ pp->pln_land = land;
+ if (!own || pp->pln_x != oldpp->pln_x || pp->pln_y != oldpp->pln_y)
+ unit_update_cargo((struct empobj *)pp);
}
char *