/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
#include <config.h>
#include <math.h>
+#include "file.h"
+#include "item.h"
+#include "land.h"
+#include "lost.h"
+#include "map.h"
#include "misc.h"
+#include "nat.h"
+#include "nsc.h"
+#include "nuke.h"
+#include "optlist.h"
+#include "path.h"
+#include "plane.h"
#include "player.h"
+#include "prototypes.h"
#include "sect.h"
#include "ship.h"
-#include "land.h"
-#include "item.h"
-#include "plane.h"
#include "xy.h"
-#include "nsc.h"
-#include "file.h"
-#include "nat.h"
-#include "path.h"
-#include "prototypes.h"
-#include "optlist.h"
static int pln_equip(struct plist *, struct ichrstr *, int, char);
pr("\t%s cannot land on ship #%d! %s aborts!\n",
prplane(&plp->plane), cno, prplane(&plp->plane));
else if (!put_plane_on_ship(&plp->plane, &ship))
- pr("\tNo room on ship #%d! %s aborts!\n", cno,
- prplane(&plp->plane));
+ pr("\tNo room on ship #%d! %s aborts!\n",
+ cno, prplane(&plp->plane));
else {
if (plp->plane.pln_own != ship.shp_own) {
/* plp->plane.pln_own = ship.shp_own;*/
- wu(0, ship.shp_own,
- "%s %s lands on your %s\n",
- cname(player->cnum),
- prplane(&plp->plane), prship(&ship));
+ wu(0, ship.shp_own, "%s %s lands on your %s\n",
+ cname(player->cnum), prplane(&plp->plane),
+ prship(&ship));
}
}
} else {