unsigned int x;
emp_initque(list);
- while (nxtitem(ni, (s_char *)&plane)) {
+ while (nxtitem(ni, &plane)) {
if (!player->owner)
continue;
if (plane.pln_mobil <= 0)
pr("%s standing by\n", prplane(&plane));
plane.pln_mission = 0;
putplane(plane.pln_uid, &plane);
- plp = (struct plist *)malloc(sizeof(struct plist));
+ plp = malloc(sizeof(struct plist));
plp->state = P_OK;
plp->misc = 0;
plp->bombs = 0;
plp = (struct plist *)qp;
if (pln_equip(plp, ip, flags, mission) < 0) {
emp_remque(qp);
- free((s_char *)qp);
+ free(qp);
continue;
}
if (flags & (P_S | P_I)) {
putplane(pp->pln_uid, pp);
newqp = qp->q_forw;
emp_remque(qp);
- free((s_char *)qp);
+ free(qp);
qp = newqp;
}
}
escp = (struct plist *)esc;
if (escp->plane.pln_uid == bombp->plane.pln_uid) {
emp_remque(esc);
- free((s_char *)esc);
+ free(esc);
esc = esc_list;
} else
esc = esc->q_forw;
mcp = &mchr[(int)sp->shp_type];
snxtitem_xy(&ni, EF_PLANE, sp->shp_x, sp->shp_y);
- while (nxtitem(&ni, (s_char *)&plane)) {
+ while (nxtitem(&ni, &plane)) {
if (plane.pln_own == 0)
continue;
if (plane.pln_ship == sp->shp_uid) {
return;
snxtitem_all(&ni, EF_PLANE);
- while (nxtitem(&ni, (s_char *)&plane)) {
+ while (nxtitem(&ni, &plane)) {
if (plane.pln_own == 0)
continue;
if (plane.pln_land == lp->lnd_uid)
struct plnstr plane;
snxtitem_all(&ni, EF_PLANE);
- while (nxtitem(&ni, (s_char *)&plane)) {
+ while (nxtitem(&ni, &plane)) {
if (!plane.pln_own)
continue;
if (plane.pln_flags & PLN_LAUNCHED)