/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2017, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* Dave Pare, 1986
* Ken Stevens, 1995
* Steve McClure, 1998-2000
- * Markus Armbruster, 2004-2016
+ * Markus Armbruster, 2004-2021
*/
#include <config.h>
if (amt > 0) {
getsect(tx, ty, §);
if (sect.sct_type != SCT_WATER) {
- pr("Your seamines have no effect here.\n");
+ pr("Your sea mines have no effect here.\n");
return;
}
sect.sct_mines = MIN(sect.sct_mines + amt, MINES_MAX);
continue;
if (opt_MARKET) {
if (ontradingblock(EF_PLANE, &plane)) {
- pr("plane #%d inelligible - it's for sale.\n",
+ pr("plane #%d ineligible - it's for sale.\n",
plane.pln_uid);
continue;
}
case 'e': /* escort */
load = 0;
break;
- case 'i': /* missile interception */
- if (CANT_HAPPEN(!(pcp->pl_flags & P_M)
- || !(pcp->pl_flags & (P_N | P_O))))
- break;
- if (load)
- itype = I_SHELL;
- break;
default:
CANT_REACH();
load = 0;
aim = 100 - aim;
}
- len = snprintf(buf, sizeof(buf), "%s", noisy);
+ len = noisy ? snprintf(buf, sizeof(buf), "%s", noisy) : 0;
while (i--) {
if (noisy) {
if (len > 75) {