/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
- * pr.c: Use to do output to a player
- *
+ * pr.c: Output to players
+ *
* Known contributors to this file:
- * Dave Pare, 1986, 1989
+ * Dave Pare, 1986, 1989
* Steve McClure, 1998-2000
+ * Ron Koenderink, 2005
+ * Markus Armbruster, 2005-2008
*/
+
/*
- * The pr routine historically arranged for nonbuffered i/o
- * because stdio didn't used to automatically flush stdout before
- * it read something from stdin. Now pr() prepends an "output id"
- * in front of each line of text, informing the user interface
- * what sort of item it is seeing; prompt, noecho prompt,
- * more input data, etc.
+ * Player output is fully buffered. It can block only if the
+ * receiving player is the current player and his last command doesn't
+ * have the C_MOD flag. Output to another player must not block
+ * because that player could be gone when the printing thread wakes
+ * up, and the code isn't prepared for that. Output within C_MOD
+ * command never blocks, so that such commands can print freely
+ * without yielding the processor.
+ *
+ * Each line of output starts with an identification character
+ * encoding the output id, followed by space. Ids less than 10 are
+ * encoded as decimal digits, and larger ids as lower case letters,
+ * starting with 'a'. Symbolic names for ids are defined in proto.h.
*/
-#include <string.h>
-#include <fcntl.h>
-#include <ctype.h>
+#include <config.h>
+
#include <stdarg.h>
-#include "proto.h"
-#include "misc.h"
-#include "player.h"
-#include "nat.h"
+#include <stdlib.h>
+#include "com.h"
#include "empio.h"
#include "file.h"
-#include "com.h"
-#include "tel.h"
-#include "server.h"
+#include "journal.h"
+#include "misc.h"
+#include "nat.h"
+#include "player.h"
+#include "proto.h"
#include "prototypes.h"
+#include "server.h"
+#include "tel.h"
static void pr_player(struct player *pl, int id, char *buf);
static void upr_player(struct player *pl, int id, char *buf);
* arguments. It is assumed to be already user text. Plain ASCII and
* text received from the same player are fine, for anything else the
* caller has to deal with output filtering.
- * If a partial line with different id is buffered, terminate it with
- * a newline first.
+ * If a partial line is buffered, terminate it with a newline first.
*/
void
pr_id(struct player *p, int id, char *format, ...)
if (p->curid >= 0) {
io_puts(p->iop, "\n");
+ journal_output(p, "\n");
p->curid = -1;
}
va_start(ap, format);
* Send C_FLASH text to PL.
* Format text to send using printf-style FORMAT and optional
* arguments. It is assumed to be UTF-8.
+ * Initiate an output queue flush, but do not wait for it to complete.
*/
void
pr_flash(struct player *pl, char *format, ...)
* Send C_INFORM text to PL.
* Format text to send using printf-style FORMAT and optional
* arguments. It is assumed to be plain ASCII.
+ * Initiate an output queue flush, but do not wait for it to complete.
*/
void
pr_inform(struct player *pl, char *format, ...)
* Send C_FLASH text to everyone.
* Format text to send using printf-style FORMAT and optional
* arguments. It is assumed to be plain ASCII.
+ * Prefix text it with a header suitable for broadcast from deity.
+ * Initiate an output queue flush, but do not wait for it to complete.
*/
void
pr_wall(char *format, ...)
{
+ time_t now;
+ struct tm *tm;
char buf[4096]; /* UTF-8 */
+ int n;
struct player *p;
va_list ap;
+ time(&now);
+ tm = localtime(&now);
+ n = sprintf(buf, "BROADCAST from %s @ %02d:%02d: ",
+ getnatp(0)->nat_cnam, tm->tm_hour, tm->tm_min);
+
va_start(ap, format);
- (void)vsprintf(buf, format, ap);
+ (void)vsprintf(buf + n, format, ap);
va_end(ap);
for (p = player_next(0); p; p = player_next(p)) {
if (p->state != PS_PLAYING)
p = strchr(bp, '\n');
if (p != NULL) {
len = (p - bp) + 1;
- if (pl->command && (pl->command->c_flags & C_MOD))
+ if ((pl->command && (pl->command->c_flags & C_MOD)) ||
+ (player != pl))
io_write(pl->iop, bp, len, IO_NOWAIT);
else
io_write(pl->iop, bp, len, IO_WAIT);
bp += len;
}
}
+ journal_output(pl, buf);
}
/*
* Send ID text BUF to PL, line-buffered.
+ * This function translates from normal text to user text.
* If a partial line with different id is buffered, terminate it with
* a newline first.
*/
}
}
if (ch == '\n') {
- if (pl->command && (pl->command->c_flags & C_MOD))
+ if ((pl->command && (pl->command->c_flags & C_MOD)) ||
+ (player != pl))
io_write(pl->iop, &ch, 1, IO_NOWAIT);
else
io_write(pl->iop, &ch, 1, IO_WAIT);
io_puts(pl->iop, printbuf);
}
}
+ journal_output(pl, buf);
}
/*
buf[1] = ' ';
buf[2] = '\0';
io_puts(pl->iop, buf);
+ journal_output(pl, buf);
pl->curid = n;
}
* Prompt for a line of non-command input.
* Send C_FLUSH prompt PROMPT to the current player.
* Read a line of input into BUF[SIZE] and convert it to ASCII.
+ * This may block for input, yielding the processor. Flush buffered
+ * output when blocking, to make sure player sees the prompt.
* Return number of bytes in BUF[], not counting the terminating 0,
* or -1 on error.
*/
prmptrd(char *prompt, char *buf, int size)
{
int r;
- char *cp;
+
+ if (CANT_HAPPEN(!prompt))
+ prompt = "? ";
pr_id(player, C_FLUSH, "%s\n", prompt);
if ((r = recvclient(buf, size)) < 0)
* Send C_FLUSH prompt PROMPT to the current player.
* Read a line of input into BUF[SIZE], replacing funny characters by
* '?'. The result is UTF-8.
+ * This may block for input, yielding the processor. Flush buffered
+ * output when blocking, to make sure player sees the prompt.
* Return number of bytes in BUF[], not counting the terminating 0,
* or -1 on error.
*/
uprmptrd(char *prompt, char *buf, int size)
{
int r;
- char *cp;
+
+ if (CANT_HAPPEN(!prompt))
+ prompt = "? ";
pr_id(player, C_FLUSH, "%s\n", prompt);
if ((r = recvclient(buf, size)) < 0)
void
prxy(char *format, coord x, coord y, natid country)
{
- char buf[255];
struct natstr *np;
np = getnatp(country);
- sprintf(buf, format, xrel(np, x), yrel(np, y));
- pr(buf);
+ pr(format, xrel(np, x), yrel(np, y));
}
/*
* Print to country CN similar to printf().
* Use printf-style FORMAT with the optional arguments.
* Output is buffered until a newline arrives.
- * If CN is the current player, print just like pr().
- * Else print into a bulletin.
+ * If CN is the current player and we're not in the update, print just
+ * like pr(). Else print into a bulletin.
* Because printing like pr() requires normal text, and bulletins
* require user text, only plain ASCII is allowed.
*/
newline = strrchr(buf, '\n') ? 1 : 0;
strcat(longline[cn], buf);
if (newline) {
- if (update_pending || (cn && cn != player->cnum))
+ if (update_running || (cn && cn != player->cnum))
typed_wu(0, cn, longline[cn], TEL_BULLETIN);
else
pr_player(player, C_DATA, longline[cn]);
/*
* Print the current time in ctime() format to country CN.
- * If CN is the current player, print like prdate().
- * Else print into a bulletin.
+ * If CN is the current player and we're not in the update, print just
+ * like prdate(). Else print into a bulletin.
*/
void
PRdate(natid cn)
/*
* Print to country CN similar to printf().
* Use printf-style FORMAT with the optional arguments.
- * If CN is the current player, print just like pr().
- * Else print into a bulletin.
+ * If CN is zero, don't print anything.
+ * Else, if CN is the current player and we're not in the update,
+ * print just like pr(). Else print into a bulletin.
* Because printing like pr() requires normal text, and bulletins
* require user text, only plain ASCII is allowed.
*/
char buf[4096];
va_list ap;
+ if (!cn)
+ return;
va_start(ap, format);
(void)vsprintf(buf, format, ap);
va_end(ap);
- if (cn) {
- if (update_pending || cn != player->cnum)
- typed_wu(0, cn, buf, TEL_BULLETIN);
- else
- pr_player(player, C_DATA, buf);
- }
+ if (update_running || cn != player->cnum)
+ typed_wu(0, cn, buf, TEL_BULLETIN);
+ else
+ pr_player(player, C_DATA, buf);
}
/*
p = dst;
while ((ch = *src++)) {
- if ((ch < 0x20 && ch != '\t') || ch == 0x7f)
- ; /* ignore control */
+ if ((ch < 0x20 && ch != '\t' && ch != '\n') || ch == 0x7f)
+ ; /* ignore funny control */
else if (ch > 0x7f)
*p++ = '?'; /* replace non-ASCII */
else
p = dst;
while ((ch = *src++)) {
/* FIXME do the right thing for malformed and overlong sequences */
- if ((ch < 0x20 && ch != '\t') || ch == 0x7f)
- ; /* ignore control */
+ if ((ch < 0x20 && ch != '\t' && ch != '\n') || ch == 0x7f)
+ ; /* ignore funny control */
else
*p++ = ch;
}
p = dst;
while ((ch = *src++)) {
/* FIXME do the right thing for malformed and overlong sequences */
- if ((ch < 0x20 && ch != '\t') || ch == 0x7f)
- ; /* ignore control */
+ if ((ch < 0x20 && ch != '\t' && ch != '\n') || ch == 0x7f)
+ ; /* ignore funny control */
else if (ch > 0x7f) {
*p++ = '?'; /* replace non-ASCII */
while ((*src++ & 0xc0) == 0x80) ;