/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* Dave Pare, 1986, 1989
* Steve McClure, 1998-2000
* Ron Koenderink, 2005
- * Markus Armbruster, 2005
+ * Markus Armbruster, 2005-2007
*/
/*
#include <config.h>
-#include <fcntl.h>
-#include <ctype.h>
#include <stdarg.h>
#include <stdlib.h>
#include "com.h"
newline = strrchr(buf, '\n') ? 1 : 0;
strcat(longline[cn], buf);
if (newline) {
- if (update_pending || (cn && cn != player->cnum))
+ if (update_running || (cn && cn != player->cnum))
typed_wu(0, cn, longline[cn], TEL_BULLETIN);
else
pr_player(player, C_DATA, longline[cn]);
(void)vsprintf(buf, format, ap);
va_end(ap);
if (cn) {
- if (update_pending || cn != player->cnum)
+ if (update_running || cn != player->cnum)
typed_wu(0, cn, buf, TEL_BULLETIN);
else
pr_player(player, C_DATA, buf);