/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* Dave Pare, 1994
*/
+#include <config.h>
+
#include "misc.h"
#include "nat.h"
#include "file.h"
#include "player.h"
#include "prototypes.h"
#include "optlist.h"
-
-extern s_char *relates[];
-extern int update_pending;
+#include "server.h"
int
setrel(natid us, natid them, int rel)
int n_down = 0;
s_char *addendum = 0;
int theirrel;
- extern int War_Cost;
if (rel < AT_WAR)
rel = AT_WAR;
else
nreport(us, n_down, them, 1);
}
+ if (opt_HIDDEN)
+ setcont(them, us, FOUND_TELE);
return RET_OK;
}