/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* ---
*
* rej.c: Various relations setting routines
- *
+ *
* Known contributors to this file:
* Dave Pare, 1994
*/
#include <config.h>
-#include "misc.h"
-#include "nat.h"
#include "file.h"
+#include "nat.h"
#include "news.h"
+#include "optlist.h"
#include "player.h"
#include "prototypes.h"
-#include "optlist.h"
#include "server.h"
-int
+void
setrel(natid us, natid them, int rel)
{
- struct natstr *mynp;
- struct natstr *themnp;
- char *myname = cname(us);
- char *themname;
+ struct natstr *mynp = getnatp(us);
+ struct natstr *themnp = getnatp(them);
int oldrel;
char *whichway;
int n_up = 0;
int n_down = 0;
- char *addendum = 0;
- int theirrel;
+ char *addendum = NULL;
- if (rel < AT_WAR)
+ if (CANT_HAPPEN(rel < AT_WAR))
rel = AT_WAR;
- if (rel > ALLIED)
+ if (CANT_HAPPEN(rel > ALLIED))
rel = ALLIED;
- if (!(mynp = getnatp(us)))
- return RET_FAIL;
- if (!(themnp = getnatp(them)))
- return RET_FAIL;
- if ((oldrel = getrel(mynp, them)) == rel)
- return RET_FAIL;
- themname = cname(them);
+ if (CANT_HAPPEN(!mynp || !themnp))
+ return;
+ if (us == them)
+ return;
+ oldrel = relations_with(us, them);
+ if (oldrel == rel)
+ return;
if (rel > oldrel)
whichway = "upgraded";
else
n_up = N_UP_HOSTILE;
n_down = N_DOWN_HOSTILE;
} else if (rel < HOSTILE) {
- if (opt_SLOW_WAR) {
- struct natstr *natp2;
- double cost;
-
- if (!player->god) {
- natp2 = themnp;
- theirrel = getrel(natp2, us);
- if (theirrel <= MOBILIZATION) {
- rel = theirrel;
- cost = 0;
- } else if (us == player->cnum && !update_pending) {
- if (mynp->nat_money < War_Cost) {
- mpr(us, "You don't have the money!\n");
- return RET_FAIL;
- }
- rel = MOBILIZATION;
- cost = War_Cost;
- } else { /* nreport is forcing us to decl war */
- return RET_FAIL;
- }
- if (rel >= oldrel) {
- if (us == player->cnum && !update_pending)
- mpr(us, "No change required for that!\n");
- return RET_FAIL;
- }
- player->dolcost += cost;
- }
- }
addendum = "Declaration made (give 'em hell).";
n_down = N_DECL_WAR;
}
- if (addendum && us == player->cnum && !update_pending)
+ if (addendum && us == player->cnum && !update_running)
pr("%s\n", addendum);
mpr(us, "Diplomatic relations with %s %s to \"%s\".\n",
- themname, whichway, relates[rel]);
+ cname(them), whichway, relates[rel]);
if (!(getrejects(us, themnp) & REJ_TELE))
mpr(them,
"Country %s (#%d) has %s their relations with you to \"%s\"!\n",
- myname, us, whichway, relates[rel]);
+ cname(us), us, whichway, relates[rel]);
putrel(mynp, them, rel);
putnat(mynp);
}
if (opt_HIDDEN)
setcont(them, us, FOUND_TELE);
-
- return RET_OK;
}
-int
+void
setcont(natid us, natid them, int contact)
{
- struct natstr *np;
+ struct natstr *np = getnatp(us);
- if ((np = getnatp(us)) == 0)
- return 0;
+ if (CANT_HAPPEN(!np))
+ return;
putcontact(np, them, contact);
putnat(np);
- return 1;
}
-int
+void
setrej(natid us, natid them, int how, int what)
{
- struct natstr *np;
+ struct natstr *np = getnatp(us);
- if ((np = getnatp(us)) == 0)
- return 0;
+ if (CANT_HAPPEN(!np))
+ return;
putreject(np, them, how, what);
putnat(np);
- return 1;
}