/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* sarg.c: Parse selection arguments
- *
+ *
* Known contributors to this file:
* Dave Pare, 1989
+ * Markus Armbruster, 2004-2009
*/
+#include <config.h>
+
#include <ctype.h>
-#include <string.h>
+#include "file.h"
#include "misc.h"
-#include "player.h"
-#include "xy.h"
-#include "nsc.h"
#include "nat.h"
-#include "file.h"
-#include "prototypes.h"
+#include "nsc.h"
#include "optlist.h"
+#include "player.h"
+#include "prototypes.h"
+#include "xy.h"
/*
* returns one of
* #1, lx:ly,hx:hy --> NS_AREA
* @x,y:dist --> NS_DIST
* %d or %d/%d/%d --> NS_LIST
- * * --> NS_EVERYTHING
+ * ~ or letter --> NS_GROUP
+ * * --> NS_ALL
*
* or 0 for none of the above.
*/
-ns_seltype
+enum ns_seltype
sarg_type(char *str)
{
int c;
if (c == '@')
return NS_DIST;
if (c == '*')
- return NS_EVERYTHING;
- if (c == '#' || strchr(str, ',') != 0)
+ return NS_ALL;
+ if (c == '#' || strchr(str, ','))
return NS_AREA;
if (isdigit(c))
return NS_LIST;
- if (c == '~' || isupper(c) || islower(c))
+ if (c == '~' || isalpha(c))
return NS_GROUP;
return NS_UNDEF;
}
return 0;
y = strtoy(str, &str);
if (y < 0 || (*str != 0 && !isspace(*str)))
- return 0;
+ return 0;
if ((x ^ y) & 1)
return 0;
np = getnatp(player->cnum);
return 1;
}
-/* returns absolute coords */
-static int
-sarg_getrange(char *str, struct range *rp)
+/*
+ * translate #1 or lx:ly,hx:hy into a result range struct
+ * returns absolute coords
+ */
+int
+sarg_area(char *str, struct range *rp)
{
long rlm;
struct natstr *np;
+ struct realmstr realm;
char *end;
if (*str == '#') {
if (end == str || (*end != 0 && !isspace(*end))
|| rlm < 0 || MAXNOR <= rlm)
return 0;
- } else
+ } else
rlm = 0;
- np = getnatp(player->cnum);
- rp->lx = np->nat_b[rlm].b_xl;
- rp->hx = np->nat_b[rlm].b_xh;
- rp->ly = np->nat_b[rlm].b_yl;
- rp->hy = np->nat_b[rlm].b_yh;
+ getrealm(rlm, player->cnum, &realm);
+ rp->lx = realm.r_xl;
+ rp->hx = realm.r_xh;
+ rp->ly = realm.r_yl;
+ rp->hy = realm.r_yh;
} else {
/*
* full map specification
return 1;
}
-/*
- * translate #1 or lx:ly,hx:hy into
- * a result range struct
- */
-int
-sarg_area(char *str, struct range *rp)
-{
- if (!sarg_getrange(str, rp))
- return 0;
- rp->hx += 1;
- if (rp->hx >= WORLD_X)
- rp->hx = 0;
- rp->hy += 1;
- if (rp->hy >= WORLD_Y)
- rp->hy = 0;
- xysize_range(rp);
- return 1;
-}
-
/*
* translate @x,y:int into
* result params