/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
*
* Known contributors to this file:
* Dave Pare, 1989
+ * Markus Armbruster, 2004
*/
#include <config.h>
#include <ctype.h>
-#include <string.h>
+#include "file.h"
#include "misc.h"
-#include "player.h"
-#include "xy.h"
-#include "nsc.h"
#include "nat.h"
-#include "file.h"
-#include "prototypes.h"
+#include "nsc.h"
#include "optlist.h"
+#include "player.h"
+#include "prototypes.h"
+#include "xy.h"
/*
* returns one of
{
long rlm;
struct natstr *np;
+ struct realmstr realm;
char *end;
if (*str == '#') {
return 0;
} else
rlm = 0;
- np = getnatp(player->cnum);
- rp->lx = np->nat_b[rlm].b_xl;
- rp->hx = np->nat_b[rlm].b_xh;
- rp->ly = np->nat_b[rlm].b_yl;
- rp->hy = np->nat_b[rlm].b_yh;
+ getrealm(rlm, player->cnum, &realm);
+ rp->lx = realm.r_xl;
+ rp->hx = realm.r_xh;
+ rp->ly = realm.r_yl;
+ rp->hy = realm.r_yh;
} else {
/*
* full map specification