/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* satmap.c: Do a satellite map given an x,y location, effic and other
- *
+ *
* Known contributors to this file:
* Steve McClure, 2000
- *
+ * Markus Armbruster, 2004-2013
*/
+#include <config.h>
+
+#include <stdlib.h>
+#include "chance.h"
+#include "file.h"
+#include "land.h"
+#include "map.h"
#include "misc.h"
+#include "nat.h"
+#include "nsc.h"
+#include "optlist.h"
+#include "plane.h"
#include "player.h"
-#include "xy.h"
+#include "prototypes.h"
#include "sect.h"
#include "ship.h"
-#include "land.h"
-#include "plane.h"
-#include "nsc.h"
-#include "nat.h"
-#include "file.h"
-#include "prototypes.h"
-#include "optlist.h"
+#include "xy.h"
-static s_char **rad;
-static s_char *radbuf;
+static char **rad;
+static char *radbuf;
-void
+int
satmap(int x, int y, int eff, int range, int flags, int type)
{
- int acc;
struct sctstr sect;
struct shpstr ship;
struct lndstr land;
- int count;
+ int count, crackle;
struct nstr_item ni;
struct nstr_sect ns;
int rx, ry;
int row;
int n;
int changed = 0;
- long crackle;
- s_char noise[100];
- s_char selection[1024];
+ signed char noise[100];
if (!eff)
- return;
+ return RET_OK;
if (!radbuf)
- radbuf = malloc((WORLD_Y * (WORLD_X + 1)) *
- sizeof(s_char));
+ radbuf = malloc(WORLD_Y * MAPWIDTH(1));
if (!rad) {
- rad = malloc(WORLD_Y * sizeof(s_char *));
+ rad = malloc(WORLD_Y * sizeof(char *));
if (rad && radbuf) {
for (rx = 0; rx < WORLD_Y; rx++)
rad[rx] = &radbuf[(WORLD_X + 1) * rx];
if (!radbuf || !rad) {
pr("Memory error in satmap, tell the deity.\n");
- return;
+ return RET_FAIL;
}
range = range * (eff / 100.0);
- pr("%s efficiency %d%%, max range %d\n", xyas(x, y, player->cnum),
- eff, range);
+ pr("%s efficiency %d%%, max range %d\n",
+ xyas(x, y, player->cnum), eff, range);
memset(noise, 0, sizeof(noise));
if (eff < 100) {
pr("Some noise on the transmission...\n");
noise[100 * n / (100 - eff)] = 1;
}
- /* Have to convert to player coords, since it gets converted
- back from there */
- sprintf(selection, "@%s:%d", xyas(x, y, player->cnum), range);
-
if (type == EF_BAD || type == EF_SECTOR) {
- if (type == EF_SECTOR) /* Use ?conditionals */
- snxtsct(&ns, selection);
- else
- snxtsct_dist(&ns, x, y, range);
+ snxtsct_dist(&ns, x, y, range);
+ if (type == EF_SECTOR && !snxtsct_use_condarg(&ns))
+ return RET_SYN;
- blankfill((s_char *)radbuf, &ns.range, 1);
+ blankfill(radbuf, &ns.range, 1);
if (flags & P_S) {
pr("Satellite sector report\n");
prdate();
sathead();
- acc = (flags & P_I) ? 5 : 50;
}
crackle = count = 0;
while (nxtsct(&ns, §)) {
continue;
if (flags & P_S) {
if (sect.sct_own && sect.sct_own != player->cnum) {
- satdisp(§, acc, 0);
+ satdisp_sect(§, (flags & P_I) ? 5 : 50);
+ changed += map_set(player->cnum, sect.sct_x, sect.sct_y,
+ dchr[sect.sct_type].d_mnem, 0);
++count;
- }
- if (opt_HIDDEN) {
- setcont(player->cnum, sect.sct_own, FOUND_FLY);
+ if (opt_HIDDEN)
+ setcont(player->cnum, sect.sct_own, FOUND_FLY);
}
}
if ((flags & P_I) ||
if ((type == EF_BAD || type == EF_SHIP) &&
(flags & P_S || flags & P_I)) {
- if (type == EF_SHIP)
- snxtitem(&ni, EF_SHIP, selection);
- else
- snxtitem_dist(&ni, EF_SHIP, x, y, range);
+ snxtitem_dist(&ni, EF_SHIP, x, y, range);
+ if (type == EF_SHIP && !snxtitem_use_condarg(&ni))
+ return RET_SYN;
crackle = count = 0;
if (flags & P_S) {
pr("Satellite ship report\n");
prdate();
- if (opt_SHIPNAMES) {
- pr(" own shp# ship type sector eff\n");
- } else {
- pr(" own shp# ship type sector eff\n");
- }
+ pr(" own shp# ship type sector eff\n");
}
while (nxtitem(&ni, &ship)) {
if (ship.shp_own == 0)
if (noise[crackle])
continue;
if (flags & P_S) {
- pr("%4d %4d %-16.16s ",
+ pr("%4d %4d %-16.16s %-25.25s ",
ship.shp_own, ship.shp_uid,
- mchr[(int)ship.shp_type].m_name);
- if (opt_SHIPNAMES)
- pr("%-25.25s ", ship.shp_name);
- prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
+ mchr[(int)ship.shp_type].m_name, ship.shp_name);
+ prxy("%4d,%-4d ", ship.shp_x, ship.shp_y);
pr("%3d%%\n", ship.shp_effic);
++count;
- if (opt_HIDDEN) {
+ if (opt_HIDDEN)
setcont(player->cnum, ship.shp_own, FOUND_FLY);
- }
}
/* If we are imaging *and* drawing the map */
if ((flags & P_I) && (type == EF_BAD)) {
- /* Figure out where to put the ship */
- /* First, figure out the distance from the two */
- rx = diffx((int)ship.shp_x, x);
- ry = diffy((int)ship.shp_y, y);
- /* Next, determine which direction to add it to the center */
- /* We can only do this if imaging and we have gotten the center
- up above by imaging the sectors. */
- rx = deltax(x, ns.range.lx) + rx;
- ry = deltay(y, ns.range.ly) + ry;
+ rx = deltx(&ns.range, ship.shp_x);
+ ry = delty(&ns.range, ship.shp_y);
/* &~0x20 makes it a cap letter */
rad[ry][rx] = (*mchr[(int)ship.shp_type].m_name) & ~0x20;
}
if ((type == EF_BAD || type == EF_LAND) &&
(flags & P_S || flags & P_I)) {
- if (type == EF_LAND)
- snxtitem(&ni, EF_LAND, selection);
- else
- snxtitem_dist(&ni, EF_LAND, x, y, range);
+ snxtitem_dist(&ni, EF_LAND, x, y, range);
+ if (type == EF_LAND && !snxtitem_use_condarg(&ni))
+ return RET_SYN;
crackle = count = 0;
if (flags & P_S) {
pr("Satellite unit report\n");
prdate();
- pr(" own lnd# unit type sector eff\n");
+ pr(" own lnd# unit type sector eff\n");
}
while (nxtitem(&ni, &land)) {
if (land.lnd_own == 0)
continue;
- if (!chance((double)land.lnd_effic / 20.0))
+ if (lchr[(int)land.lnd_type].l_flags & L_SPY)
+ continue;
+ if (!chance(land.lnd_effic / 20.0))
continue;
if (++crackle == 100)
crackle = 0;
pr("%4d %4d %-16.16s ",
land.lnd_own, land.lnd_uid,
lchr[(int)land.lnd_type].l_name);
- prxy("%4d,%-4d", land.lnd_x, land.lnd_y, player->cnum);
+ prxy("%4d,%-4d ", land.lnd_x, land.lnd_y);
pr("%3d%%\n", land.lnd_effic);
++count;
+ if (opt_HIDDEN)
+ setcont(player->cnum, land.lnd_own, FOUND_FLY);
}
/* If we are imaging *and* drawing the map */
if ((flags & P_I) && (type == EF_BAD)) {
- /* Figure out where to put the unit */
- /* First, figure out the distance from the two */
- rx = diffx((int)land.lnd_x, x);
- ry = diffy((int)land.lnd_y, y);
- /* Next, determine which direction to add it to the center */
- /* We can only do this if imaging and we have gotten the center
- up above by imaging the sectors. */
- rx = deltax(x, ns.range.lx) + rx;
- ry = deltay(y, ns.range.ly) + ry;
+ rx = deltx(&ns.range, land.lnd_x);
+ ry = delty(&ns.range, land.lnd_y);
/* &~0x20 makes it a cap letter */
rad[ry][rx] = (*lchr[(int)land.lnd_type].l_name) & ~0x20;
}
* We have to make the center a '0' for ve
* ve needs a garbage line to terminate the map
*/
- rad[deltay(y, ns.range.ly)][deltax(x, ns.range.lx)] = '0';
+ rad[delty(&ns.range, y)][deltx(&ns.range, y)] = '0';
pr("Satellite radar report\n");
-#ifdef HAY
- /* This is wrong for small, hitech worlds. */
- n = deltay(ns.range.hy, ns.range.ly);
-#else
- /* This is already available, so why not use it. */
n = ns.range.height;
-#endif
for (row = 0; row < n; row++)
pr("%s\n", rad[row]);
pr("\n(c) 1989 Imaginative Images Inc.\n");
}
+ return RET_OK;
}
void
}
void
-satdisp(struct sctstr *sp, int acc, int showstuff)
+satdisp_sect(struct sctstr *sp, int acc)
{
- int first;
- struct nstr_item ni;
- struct shpstr ship;
- struct lndstr land;
-
- prxy("%4d,%-4d ", sp->sct_x, sp->sct_y, player->cnum);
+ prxy("%4d,%-4d ", sp->sct_x, sp->sct_y);
pr("%c %3d %3d %3d %3d %3d %4d %4d %4d %4d %4d %4d %5d\n",
dchr[sp->sct_type].d_mnem,
sp->sct_own, roundintby((int)sp->sct_effic, acc / 2),
roundintby((int)sp->sct_road, acc / 2),
- roundintby((int)sp->sct_rail, acc / 2),
+ opt_RAILWAYS ? !!sct_rail_track(sp) : roundintby(sp->sct_rail, acc / 2),
roundintby((int)sp->sct_defense, acc / 2),
roundintby(sp->sct_item[I_CIVIL], acc),
roundintby(sp->sct_item[I_MILIT], acc),
roundintby(sp->sct_item[I_IRON], acc),
roundintby(sp->sct_item[I_PETROL], acc),
roundintby(sp->sct_item[I_FOOD], acc));
- map_set(player->cnum, sp->sct_x, sp->sct_y, dchr[sp->sct_type].d_mnem,
- 0);
- if (!showstuff)
- return;
- snxtitem_xy(&ni, EF_SHIP, sp->sct_x, sp->sct_y);
+}
+
+void
+satdisp_units(coord x, coord y)
+{
+ int first;
+ struct nstr_item ni;
+ struct shpstr ship;
+ struct lndstr land;
+
+ snxtitem_xy(&ni, EF_SHIP, x, y);
first = 1;
while (nxtitem(&ni, &ship)) {
if (ship.shp_own == 0)
if (mchr[(int)ship.shp_type].m_flags & M_SUB)
continue;
if (first) {
- if (opt_SHIPNAMES) {
- pr("\t own shp# ship type sector eff\n");
- } else {
- pr("\t own shp# ship type sector eff\n");
- }
+ pr("\t own shp# ship type sector eff\n");
first = 0;
}
- pr("\t%4d %4d %-16.16s ", ship.shp_own, ship.shp_uid,
- mchr[(int)ship.shp_type].m_name);
- if (opt_SHIPNAMES)
- pr("%-25.25s ", ship.shp_name);
- prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
+ pr("\t%4d %4d %-16.16s %-25.25s ",
+ ship.shp_own, ship.shp_uid,
+ mchr[(int)ship.shp_type].m_name, ship.shp_name);
+ prxy("%4d,%-4d ", ship.shp_x, ship.shp_y);
pr("%3d%%\n", ship.shp_effic);
}
if (!first)
pr("\n");
- snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
+ snxtitem_xy(&ni, EF_LAND, x, y);
first = 1;
while (nxtitem(&ni, &land)) {
if (land.lnd_own == 0)
continue;
- if (!chance((double)land.lnd_effic / 20.0))
+ if (land.lnd_ship >= 0 || land.lnd_land >= 0)
+ continue;
+ if (lchr[(int)land.lnd_type].l_flags & L_SPY)
+ continue;
+ if (!chance(land.lnd_effic / 20.0))
continue;
if (first) {
- pr("\t own lnd# unit type sector eff\n");
+ pr("\t own lnd# unit type sector eff\n");
first = 0;
}
- pr("\t%4d %4d %-16.16s ", land.lnd_own, land.lnd_uid,
- lchr[(int)land.lnd_type].l_name);
- prxy("%4d,%-4d ", land.lnd_x, land.lnd_y, player->cnum);
+ pr("\t%4d %4d %-16.16s ",
+ land.lnd_own, land.lnd_uid, lchr[(int)land.lnd_type].l_name);
+ prxy("%4d,%-4d ", land.lnd_x, land.lnd_y);
pr("%3d%%\n", land.lnd_effic);
}