int
sct_postread(int id, s_char *ptr)
{
- struct sctstr *sp = (struct sctstr *) ptr;
+ struct sctstr *sp = (struct sctstr *)ptr;
- checksect(sp);
- player->owner = (player->god || sp->sct_own == player->cnum);
- if (opt_MOB_ACCESS)
- sct_do_upd_mob(sp);
- return 1;
+ checksect(sp);
+ player->owner = (player->god || sp->sct_own == player->cnum);
+ if (opt_MOB_ACCESS)
+ sct_do_upd_mob(sp);
+ return 1;
}
/*ARGSUSED*/
int
sct_prewrite(int id, s_char *ptr)
{
- struct sctstr *sp = (struct sctstr *) ptr;
- struct sctstr sect;
+ struct sctstr *sp = (struct sctstr *)ptr;
+ struct sctstr sect;
- time(&sp->sct_timestamp);
+ time(&sp->sct_timestamp);
- checksect(sp);
- getsect(sp->sct_x, sp->sct_y, §);
- return 1;
+ checksect(sp);
+ getsect(sp->sct_x, sp->sct_y, §);
+ return 1;
}
int
checksect(struct sctstr *sp)
{
- int mil, civs, loyalcivs;
-
- /* shouldn't happen, but... */
- if (sp->sct_mobil > 127)
- sp->sct_mobil = 0;
-
- mil = getvar(V_MILIT, (s_char *)sp, EF_SECTOR);
- civs = getvar(V_CIVIL, (s_char *)sp, EF_SECTOR);
- if (sp->sct_own == sp->sct_oldown)
- loyalcivs = civs;
- else
- loyalcivs = 0;
-
- if (sp->sct_effic < 20) {
- if (sp->sct_type == SCT_BSPAN)
- knockdown(sp, 0);
- else if (sp->sct_type == SCT_BTOWER) {
- knockdown(sp, 0);
- bridgefall(sp, 0);
- }
- }
- if (sp->sct_own != 0 && !civs) {
- sp->sct_work = 100;
- sp->sct_oldown = sp->sct_own;
+ int mil, civs, loyalcivs;
+
+ /* shouldn't happen, but... */
+ if (sp->sct_mobil > 127)
+ sp->sct_mobil = 0;
+
+ mil = getvar(V_MILIT, (s_char *)sp, EF_SECTOR);
+ civs = getvar(V_CIVIL, (s_char *)sp, EF_SECTOR);
+ if (sp->sct_own == sp->sct_oldown)
+ loyalcivs = civs;
+ else
+ loyalcivs = 0;
+
+ if (sp->sct_effic < 20) {
+ if (sp->sct_type == SCT_BSPAN)
+ knockdown(sp, 0);
+ else if (sp->sct_type == SCT_BTOWER) {
+ knockdown(sp, 0);
+ bridgefall(sp, 0);
}
- /* If they have a military unit there, they still own it */
- if (sp->sct_own && !loyalcivs && !(sp->sct_flags & MOVE_IN_PROGRESS)) {
- if (!mil && !has_units(sp->sct_x,sp->sct_y,sp->sct_own,0)) {
- /* more cruft! */
- if (sp->sct_type == SCT_CAPIT ||
- sp->sct_type == SCT_MOUNT)
- caploss(sp, sp->sct_own, "");
-
- if (sp->sct_oldown == sp->sct_own) {
- makelost(EF_SECTOR, sp->sct_own, 0, sp->sct_x, sp->sct_y);
- sp->sct_own = 0;
- sp->sct_oldown = 0;
- } else {
- /* if oldown gets his cap back make agri */
- if (sp->sct_oldown &&
- player->cnum == sp->sct_own &&
- sp->sct_type == SCT_CAPIT &&
- sp->sct_newtype == SCT_CAPIT)
- give_back_cap(sp);
- takeover(sp, sp->sct_oldown);
- }
- sp->sct_mobil = 0;
- }
+ }
+ if (sp->sct_own != 0 && !civs) {
+ sp->sct_work = 100;
+ sp->sct_oldown = sp->sct_own;
+ }
+ /* If they have a military unit there, they still own it */
+ if (sp->sct_own && !loyalcivs && !(sp->sct_flags & MOVE_IN_PROGRESS)) {
+ if (!mil && !has_units(sp->sct_x, sp->sct_y, sp->sct_own, 0)) {
+ /* more cruft! */
+ if (sp->sct_type == SCT_CAPIT || sp->sct_type == SCT_MOUNT)
+ caploss(sp, sp->sct_own, "");
+
+ if (sp->sct_oldown == sp->sct_own) {
+ makelost(EF_SECTOR, sp->sct_own, 0, sp->sct_x, sp->sct_y);
+ sp->sct_own = 0;
+ sp->sct_oldown = 0;
+ } else {
+ /* if oldown gets his cap back make agri */
+ if (sp->sct_oldown &&
+ player->cnum == sp->sct_own &&
+ sp->sct_type == SCT_CAPIT &&
+ sp->sct_newtype == SCT_CAPIT)
+ give_back_cap(sp);
+ takeover(sp, sp->sct_oldown);
+ }
+ sp->sct_mobil = 0;
}
- if (!opt_DEFENSE_INFRA)
- sp->sct_defense = sp->sct_effic;
- return 1;
+ }
+ if (!opt_DEFENSE_INFRA)
+ sp->sct_defense = sp->sct_effic;
+ return 1;
}
int
issector(s_char *arg)
{
- s_char c;
+ s_char c;
- while (0 != (c = *arg++))
- if (!isdigit(c) && !isspace(c) && (c != '/'))
- return 1;
+ while (0 != (c = *arg++))
+ if (!isdigit(c) && !isspace(c) && (c != '/'))
+ return 1;
- return 0;
+ return 0;
}
static void
give_back_cap(struct sctstr *sp)
{
- struct natstr *natp = getnatp(sp->sct_oldown);
+ struct natstr *natp = getnatp(sp->sct_oldown);
- if (xrel(natp,natp->nat_xcap) == xrel(natp,sp->sct_x) &&
- yrel(natp,natp->nat_ycap) == yrel(natp,sp->sct_y)) {
- sp->sct_newtype = SCT_AGRI;
- }
+ if (xrel(natp, natp->nat_xcap) == xrel(natp, sp->sct_x) &&
+ yrel(natp, natp->nat_ycap) == yrel(natp, sp->sct_y)) {
+ sp->sct_newtype = SCT_AGRI;
+ }
}
void
sct_init(coord x, coord y, s_char *ptr)
{
- struct sctstr *sp = (struct sctstr *) ptr;
+ struct sctstr *sp = (struct sctstr *)ptr;
- sp->ef_type = EF_SECTOR;
- sp->sct_x = x;
- sp->sct_y = y;
- sp->sct_dist_x = x;
- sp->sct_dist_y = y;
+ sp->ef_type = EF_SECTOR;
+ sp->sct_x = x;
+ sp->sct_y = y;
+ sp->sct_dist_x = x;
+ sp->sct_dist_y = y;
}