/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
#include <config.h>
-#include "misc.h"
-#include "player.h"
-#include "sect.h"
-#include "xy.h"
-#include "nat.h"
+#include <ctype.h>
#include "file.h"
#include "land.h"
+#include "lost.h"
+#include "misc.h"
+#include "nat.h"
#include "nsc.h"
+#include "optlist.h"
#include "plane.h"
+#include "player.h"
#include "prototypes.h"
-#include "optlist.h"
+#include "sect.h"
+#include "xy.h"
static int checksect(struct sctstr *);
sp->sct_mobil = 0;
}
}
- if (!opt_DEFENSE_INFRA)
- sp->sct_defense = sp->sct_effic;
return 1;
}
int
-issector(s_char *arg)
+issector(char *arg)
{
- s_char c;
+ char c;
while (0 != (c = *arg++))
if (!isdigit(c) && !isspace(c) && (c != '/'))