/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* Known contributors to this file:
* Dave Pare, 1989
* Steve McClure, 1996
- * Markus Armbruster, 2004-2008
+ * Markus Armbruster, 2004-2016
*/
#include <config.h>
#include <ctype.h>
-#include "file.h"
-#include "land.h"
+#include "game.h"
#include "lost.h"
#include "misc.h"
-#include "nat.h"
#include "nsc.h"
#include "optlist.h"
-#include "plane.h"
#include "player.h"
#include "prototypes.h"
#include "sect.h"
+#include "update.h"
#include "xy.h"
void
struct sctstr *sp = ptr;
player->owner = (player->god || sp->sct_own == player->cnum);
- if (opt_MOB_ACCESS)
- sct_do_upd_mob(sp);
+
+ if (opt_MOB_ACCESS && sp->sct_own && sp->sct_type != SCT_SANCT
+ && !update_running)
+ mob_inc_sect(sp, game_tick_to_now(&sp->sct_access));
}
void
{
struct sctstr *oldsp = old;
struct sctstr *sp = new;
+ coord x, y;
int mil, civs;
natid own, prev_own;
+ sctoff2xy(&x, &y, sp->sct_uid);
+ if (CANT_HAPPEN(sp->sct_x != x || sp->sct_y != y)) {
+ sp->sct_x = x;
+ sp->sct_y = y;
+ }
+
bridge_damaged(sp);
item_prewrite(sp->sct_item);
own = sp->sct_own;
prev_own = oldsp->sct_own;
- if (own && !civs) {
+ if (!civs) {
sp->sct_work = 100;
+ sp->sct_loyal = 0;
sp->sct_oldown = own;
}
- if (own && !civs && !mil && !has_units(sp->sct_x, sp->sct_y, own, NULL)
+ /*
+ * Without civilians, military and land units, revert to deity.
+ * Note: would_abandon() must match this condition.
+ */
+ if (own && !civs && !mil && !has_units(sp->sct_x, sp->sct_y, own)
&& !(sp->sct_flags & MOVE_IN_PROGRESS)) {
- /* more cruft! */
own = sp->sct_own = 0;
+ sp->sct_oldown = 0;
sp->sct_mobil = 0;
if (sp->sct_type == SCT_CAPIT || sp->sct_type == SCT_MOUNT)
caploss(sp, prev_own, "");
}
if (prev_own != own)
- lost_and_found(EF_SECTOR, prev_own, own,
- 0, sp->sct_x, sp->sct_y);
+ lost_and_found(EF_SECTOR, prev_own, own, 0, sp->sct_x, sp->sct_y);
}
void