/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* ---
*
* sect.c: Sector pre-write and post-read data massage
- *
+ *
* Known contributors to this file:
* Dave Pare, 1989
* Steve McClure, 1996
+ * Markus Armbruster, 2004-2010
*/
#include <config.h>
#include <ctype.h>
#include "file.h"
-#include "land.h"
#include "lost.h"
#include "misc.h"
-#include "nat.h"
#include "nsc.h"
#include "optlist.h"
-#include "plane.h"
#include "player.h"
#include "prototypes.h"
#include "sect.h"
}
void
-sct_prewrite(int id, void *ptr)
+sct_prewrite(int id, void *old, void *new)
{
- struct sctstr *sp = ptr;
+ struct sctstr *oldsp = old;
+ struct sctstr *sp = new;
int mil, civs;
- natid own;
+ natid own, prev_own;
bridge_damaged(sp);
item_prewrite(sp->sct_item);
- /* shouldn't happen, but... */
- if (sp->sct_mobil > 127)
- sp->sct_mobil = 0;
-
mil = sp->sct_item[I_MILIT];
civs = sp->sct_item[I_CIVIL];
+ own = sp->sct_own;
+ prev_own = oldsp->sct_own;
- if (sp->sct_own != 0 && !civs) {
+ if (own && !civs) {
sp->sct_work = 100;
- sp->sct_oldown = sp->sct_own;
+ sp->sct_oldown = own;
}
- if (sp->sct_own && !civs && !mil
- && !has_units(sp->sct_x, sp->sct_y, sp->sct_own, NULL)
+ if (own && !civs && !mil && !has_units(sp->sct_x, sp->sct_y, own, NULL)
&& !(sp->sct_flags & MOVE_IN_PROGRESS)) {
/* more cruft! */
- own = sp->sct_own;
- makelost(EF_SECTOR, sp->sct_own, 0, sp->sct_x, sp->sct_y);
- sp->sct_own = 0;
+ own = sp->sct_own = 0;
sp->sct_mobil = 0;
if (sp->sct_type == SCT_CAPIT || sp->sct_type == SCT_MOUNT)
- caploss(sp, own, "");
+ caploss(sp, prev_own, "");
}
+
+ if (prev_own != own)
+ lost_and_found(EF_SECTOR, prev_own, own, 0, sp->sct_x, sp->sct_y);
}
void